In November of 2019, I wanted to make a game. That's about all I had. I had ideas for a world, but no clear plans or clue how the game would even play.
Two months later I opened these forums, and on them was a section dedicated to the SPIHGUOY - the Secret Project I Haven't Given Up On Yet. After all, you can't give up on what you haven't started, right? I thought that having a public platform to post about something would push me to work on it so it wouldn't remain empty, but it didn't help at all, so two years later it was deleted.
Today, I have a solid idea, a lot of passion, and a desire to get it done. I'm ready to commit to making this game a reality and in doing so, the SPIHGUOY sheds its current form and reveals its true one - Tale of Flocksworth, a randomly-generated medieval RPG where your choices shape the world.
I briefly mentioned this project in this thread when I closed the SPIHGUOY Zone and replaced it with the Codename Pineapple Zone, which is now re-replaced with the Tale of Flocksworth Zone.
I've learned a lot in the past seven years, both in terms of code practices and managing projects and I'm ready to apply it all to make this a reality. It's a long road ahead, I'm ready to take it, and I'm excited to share my progress.
As of this announcement, I am going to shift focus to this project. Garry's Mod stuff will still receive support but expect it to be delayed. Other in-progress addons and such will probably be thrown into limbo.
I'm currently creating a roadmap for myself so that I can stay on-track throughout development and so that I can retain a clear vision of what I need to do. Progress reports will continue and will feature media as I develop things worth showing. A thread will be created in the Discussion forum of the Tale of Flocksworth Zone to share this media.
The current webfront for Tale of Flocksworth can be found at tof.sweptthr.one. It's currently a placeholder site that will be improved as the game is worked on.
I know this is a drastic change from what you're used to and might not be your cup of tea, but this is what I've wanted to do for a long time. If you have any questions or concerns, feel free to ask in the replies of this thread.
As of today, the previously Discord-exclusive weekly progress reports will be available at https://sweptthr.one/progress.
All previous progress reports have been made available in the same capacity as they are in the Discord server, minus the random quote at the end.
All subsequent progress reports will be automatically posted alongside the Discord post, so if you don't want to join the server, these are now available to you.
I truly believe that catJAM is the superior emote that fits perfectly whenever someone plays a really nice song. Whenever I use catJAM I move my head along to the music with the cat!
I changed up some links a few days ago, which will result in some links no longer working.
These changes are just changing subdomains to directories and changing directories to subdomains.
The changes are as follows:
Link to my Discord server: discord.sweptthr.one → sweptthr.one/discord
Link to my addon collection: gmod.sweptthr.one → sweptthr.one/gmod
STDocs pages: sweptthr.one/docs → docs.sweptthr.one
Hunt AHAEG: sweptthr.one/hunt → hunt.sweptthr.one
I believe I updated links in all of my addons and YouTube videos, but I think posts in these forums have not been updated. I'll have to look around and try to find and fix them.
Today, I migrated the forums over to myBB. This software looks sleeker and cleaner than the previous software, and it's no longer using stolen styles. As a result, this green theme will remain as the only available theme, at least for a while.
Things may be messy and look bad, so just post about them or something and I'll fix it.
Post counts also seem to be off, it seems to be counting most of my posts twice, which is interesting, but that shouldn't affect anything.
Today, I got bored and decided to improve the Apocalypse Pill's effects and add a loadout system.
The Apocalypse Pill now causes your view to cycle through more colors irregularly, applies a motion blur effect, zooms your FOV in and out repeatedly, and rolls your view around.
A video previewing these new effects can be found here (EPILEPSY WARNING): https://www.youtube.com/watch?v=slJunz3IM34
I also added a simple and fair loadout system. If you manage to survive the post-round deathmatch with any auto-spawning weapons, you will be given those weapons when the next round starts. You can swap weapons during the deathmatch and only the ones you have when the deathmatch ends will be given to you.
Today, I'm deleting the unused SPIHGUOY Zone and replacing it with the soon-to-be-used Codename Pineapple Zone, and also talking about the SPIHGUOY Zone.
The SPIHGUOY, or Secret Project I Haven't Given Up On Yet, was originally going to be some sort of standalone medieval-themed RPG. It was going to be loosely based upon a medieval town I made on my Minecraft server, Flocksworth. At some point, I intended to name the game Tale of Flocksworth. I have a folder of very vague notes related to this project, including weapons, skills, some very basic sprites, and brain-dumps. Perhaps unsurprisingly, this project never went anywhere; in fact, it never even got started! I didn't even know what platform I should use to make this game, so as time went on, the possibility of this project becoming a reality dwindled.
Knockback was a similar genre of project, another standalone game. This one was supposed to be an arena PvP fighting game where there was no actual damage inflicted, instead players had to rely on the knockback weapons dealt to push each other off the arena. This one actually had a movement test created, but also went nowhere. This project had two channels on my Discord server for a very limited time.
Anyway, the SPIHGUOY Zone existed as an incentive to push me to do something. If I had a place dedicated to sharing updates about this project, maybe it would push me to fill it with posts. That didn't work though, and the whole zone remained completely empty for *reads through forum logs* almost exactly two years. Two years and ten days, to be exact. So today, I'm finally deciding to just get rid of it and replace it with a zone for Codename Pineapple, the project I've been actively working on for (I think) around a full year now.
While this forum zone exists, I don't really intend to fill it with posts. The first public reveal of any part of this project will take place on my YouTube channel once it's ready, which may be a long time from now. I've been working on this one much more actively and consistently, and I'm very excited to get it done and show it to you all. You can keep track of my progress on this project on my Trello board which I try to update in real time throughout the week. Alternatively you can join my Discord server to see these updates weekly, but there's a reason you're here and not there, right?
That's all I got for today, if you're here reading this, thanks!