If you've been at all curious about what's been happening (or not happening) relating to SweptTTT, this post will clear it up.
The server was closed back in October due to a grand total of zero people ever joining. The times of groups of friends joining to mess around on some classic TTT had passed. Since this server wasn't hosted on any sort of professional server machine or anything like that, I felt it was a waste of resources to keep an empty server up, especially since whoever joined would be greeted with a laggy, stuttery map due to the server being open for too long.
All player data remains as is when the server was online, so if there's ever a strong desire for the server to come back, it'll come back, hopefully on a professional system next time.
If you've been at all curious about what's been happening (or not happening) relating to SweptRP, this post will clear it up.
The server was closed back in October due to a grand total of zero people ever joining. Being that this server relied on numerous people playing for it to work, I felt it was a waste of resources to keep an empty server up, especially since whoever joined would be greeted with a laggy, stuttery map due to the server being open for too long.
All player data remains as is when the server was online, so if there's ever a strong desire for the server to come back, it'll come back, hopefully on a professional system next time.
If you've been at all curious about what's been happening (or not happening) relating to AnkoRP, this post will clear it up.
The server was closed back in October due to a grand total of one person ever joining, that being some tryhard exploiter who didn't get anywhere. Since this server wasn't hosted on any sort of professional server machine or anything like that, I felt it was a waste of resources to keep an empty server up, especially since whoever joined would be greeted with a laggy, stuttery map due to the server being open for too long.
All player data remains as is when the server was online, so if there's ever a strong desire for the server to come back, it'll come back, hopefully on a professional system next time.
Today I've taken time to update all weapons to make them more "realistic" (read: overpowered)
In a super general sense, here's how the weapons have been edited:
9mm weapons deal about 25-35 damage
.45 weapons deal about 35-45 damage
Magnum weapons deal about 40-55 damage
5.56 weapons deal about 30-35 damage
7.62 weapons deal about 40-50 damage
Sniper rifles deal about 75-100 damage
.50 weapons deal over 100 damage
Obviously this doesn't cover every single gun and isn't fully accurate, but just keep in mind that no gun should take more than four upper body shots to kill someone.
When making a suggestion for AnkoRP, do not suggest any stat changes to weapons. This means damage, accuracy, rate-of-fire, etc. These are all going to be left exactly as-is, and the rest of the gamemode will be tweaked to fit these stats.
That being said, here are a few examples of what you can suggest:
The Super Shooter does too much damage, it should cost more!
The Super Shooter Pelican shouldn't be an upgrade of the Super Shooter because it has a scope, and the Super Shooter Expert does not!
The scoreboard doesn't show enough info about the gamemode, it should be better!
I once again took the default themes and made them other colors. There are now another two themes to choose among.
These themes are:
They Vibe - Deep purple theme. Full of good feelings and calmness.
They Burn - Hot orange theme. Full of heat and comfort.
I again made sure to give them edgy names.
If you prefer some brighter names, here are those alternatives:
Lucid Grape - Deep purple theme. Purple like a juicy grape.
Lucid Orange - Hot orange theme. Orange like an aromatic orange.
To change your theme, go to your User Control Panel, then to the Board Preferences tab and change "My board style."
Please report any issues you may find, such as certain elements not being colored.
EDIT Sep1:
I removed the "Views" column from thread lists since they were all inflated by bots anyway.
Today marks the temporary(?) release of 5weptRP. This server is being hosted alongside SweptTTT and AnkoRP as a stress test for the machine the server have been hosted on. This server has since been closed.
Please note that 5weptRP is in very early stages, as there are many things that aren't yet quite implemented. I'll keep you posted as things are finished, but here's what's on the list right now:
Casino machine remodels via STCasinoSuite 2 (coming soon!)
Casino vault that receives money from casino machine plays.
Bank vault that receives money from server-wide purchases.
Categorize entities so drugs aren't mixed with instruments, etc.
AnkoRP has been temporarily(?) reopened somewhat as a prolonged stress test of the machine the servers had been hosted on. Errors from the last installment have been fixed, and the server should be fully playable at game.sweptthr.one:27017. Additionally, all player data has been totally saved!
In addition, changes were made to the CS:O weapon packs. Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!
Weapon Updates
Added SCAR OZ-A - Upgrade from SCAR-L - $64,000
Added SCAR OZ-B - Upgrade from SCAR OZ-A - $74,000
Added SCAR OZ-C - Upgrade from SCAR OZ-B - $243,000
Added SCAR OZ-D - Upgrade from SCAR OZ-C - $726,000
CHARGER-5 now has a secondary attack that fires a perfect-accuracy bolt.
CHARGER-7 now has a secondary attack that fires a perfect-accuracy bolt.
BALROG-XI now has a secondary attack that fires a blast of fire.
Pricing Updates
CHARGER-5 price increased from $9,300 to $27,900
CHARGER-7 price increased from $89,000 to $267,000
BALROG-XI price increased from $87,000 to $261,000
The firing sound of the SKS has been changed to an up-pitched SG552 firing sound to prevent the audio glitch that would occur at the end of the old SKS firing sound.