Today I added de_mirage_css, ttt_mw2_terminal, and cs_hijack to the map rotation. Terminal and Hijack were community suggestions while Mirage was my choice.
I've also remade now the traitors' Railgun works in an attempt to balance traitor weapons.
You now have to charge the Railgun for about 1.8 seconds before you can fire, during which it makes a bunch of noise. This 1.8 seconds is indicated by the weapon sparking.
I read someone's rant about how on most TTT servers, the traitor shop allows any traitor to become a one-man army, which sort of destroys the purpose of the game. Traitors are supposed to work together and use stealth and deception to win, not just use the biggest gun to wipe everyone off the map. This change to the Railgun creates a lot more risk to the traitor using it, meaning they'll have to plan out their method of attack.
Following this train of thought, the Grenade Shotgun - which previously came with 4+0 grenades - now comes with 1+3 grenades, meaning you'll have to reload one grenade every time you want to fire.
I'm considering scrapping this weapon entirely since it is kinda overpowered and renders the Frag Grenade obsolete, but we'll see how things go.
The Apocalypse Pill now no longer grants you a jump boost and no longer sets your health to 100. If you have under 25 health, it will set your health to 25, otherwise it won't modify your health.
The Apocalypse Pill's health restore always seemed a little excessive, even with the constant drain. I myself often exploited it by taking it just to regen health, so I removed this ability.
SweptTTT has been reopened under the name SweptTTT. No numbers, just plain ol' SweptTTT, but some things are a little bit different.
Weapon Balancing
All custom weapons have been somewhat balanced. Most weapons now fire slower and deal less damage to put them more inline with the vanilla weapons.
The AWM Sniper traitor weapon is now a lot worse at being a cheap five kill weapon. The new AWM Sniper now only does 150 damage instead of 500, meaning if you hit an armored target or a target in the arm or leg, they won't die. Each shot from this gun also now leaves a smoke trail, so it's much more risky to use. I will be monitoring and improving all traitor weapons balance-wise for a while and making changes where I see fit.
Gameplay Balancing
A big problem in SweptTTT2 was the very common occurrence of a seven-player game, which would previously result in a 1v6 situation as soon as the round started, which didn't seem really fair. With this iteration of the server, 30% of players are now traitors, as opposed to the default 25%. This doesn't make a huge difference for all other player counts, as there's only at most one more traitor.
Expanded Crosshair Customization
You can now customize your crosshair even more than before with a whole bunch of options, leading to a grand total of 262,144 combinations.
These options are:
Eight directions for outer crosshair
Eight directions for inner crosshair
Crosshair circle
Crosshair dot
I am by no means saying that every crosshair is going to be good or useful, but you can make some fun stuff.
Better Custom Music System
The old CMS was bad in the way it communicated if a preparation phase was long or not, so I just got rid of that altogether.
Making a CMS pack is the same as it was in SweptTTT2 except there is no round_warmup_long and round_warmup_short, only a round_warmup, which is 30 seconds.
New Map
I added ttt_glacier to the map rotation.
Miscellaneous
The headshot inflicted sound is now different from the headshot received. This will help with clarity during gunfights.
The MOTD has been updated to include information about the CMS and PAS, as well as the full map list.
Remade Backend
The Point Accumulation System from SweptTTT2 returns, but now it works better and is also update-proof. This doesn't mean anything for you except that you will no longer see points gained or lost in chat. Instead, just read the post-round report.
It has come to my attention that a few of my addons would greatly benefit from the addition of better documentation. Because of this, I took some time to write up some very basic yet helpful documentation for the three main addons I could think of that would benefit the most: STRaidKit Redux Rewrite, Long Use Entity Base, and Hunt Health. Links to these can be found here: https://docs.sweptthr.one
If there are any other addons you think need some better documentation, let me know and I'll probably write something up for it.
An update was released for the CS:O packs. This affects the performance and appearance of some weapons on AnkoRP. A list of the main changes is listed below. Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!
New Weapons
Divine Blaster - Special - $9,000,000
Thunder Force - Upgrade from Crossbow Advance Expert - $2,140,000
VULCANUS-9 - Special - $81,000
Demonic Scarlet Rose - Special - $101,000
Existing Weapon Changes
BALROG-I now has an explosive secondary attack
BALROG-I price increased from $43,000 to $123,000
M4A1 Dark Knight now has a precise secondary attack
M4A1 Dark Knight price increased from $24,000 to $30,000
M4A1 Tyrant now has a precise secondary attack
M4A1 Tyrant price increased from $867,000 to $870,000
M4A1 Tyrant Expert now has a precise secondary attack
M4A1 Tyrant Expert price increased from $680,000 to $685,000
SG552 Lycanthrope now fires slower when in-scope
SG552 Lycanthrope Expert now fires slower when in-scope
M950 Attack slot changed from 3 to 2
SCAR-L has been merged into the SCAR-H, which is now just the SCAR
SCAR OZ-A is now an upgrade to the SCAR
SCAR price increased from $4,300 to $4,800
MP7A1 now has a ranged, accurate secondary mode
MP7A1 price increased from $1,700 to $2,100
XM8 Sharpshooter has been merged into the XM8
XM8 price increased from $3,500 to $4,000
M249 Phoenix now has a precise secondary attack
M249 Phoenix price increased from $310,000 to $420,000
Lightning Dao-1 (B Mode) has been merged into the Lightning Dao-1 (A Mode), which is now just the Lightning Dao-1
Lightning Dao-1 price increased from $3,700 to $4,200
Lightning Bazzi-1 (B Mode) has been merged into the Lightning Bazzi-1 (A Mode), which is now just the Lightning Bazzi-1
Lightning Bazzi-1 price increased from $3,700 to $4,200
Minor stat changed among some weapons
All weapons now no longer deal any knockback force to the player
REMINDER: I did not make or edit any of these weapons. All weapons are used as provided by Global and Kamikaze. Without their work, this server would not be possible.
Today marks the biggest change I've ever made to the community. I am officially dropping the name Throneco and its abbreviation TCo in favor of SweptThrone and ST.
This has been something I've been thinking about for a very long time, and after putting it to a vote in my Discord server, the community and I agreed on the change.
I had three main reasons for this massive change:
I have long been the only one who does anything with Garry's Mod anymore. The situation in the past was much different, having been me being the one making things and a bunch of my friends helping out by testing or coming up with ideas or just supporting the things I did. Those times are long gone and due to a variety of reasons, I am the only one left consistently working on any sort of code-related stuff.
Googling "Throneco" yields a few relevant results but a lot more for a portable toilet company (lol) while Googling "SweptThrone" yields relevant results but more importantly me, the one who makes the things.
"Throneco" sounds like an official business or organization to me, which it absolutely is not. In the past it's been just a group of friends messing around playing video games, and to this day it's still just me messing around with code stuff.
The vote in the Discord server resulted in 9 in favor of the change and 0 opposed, so the choice was clear.
Here is what this massive change will imply:
The Discord server has tentatively been renamed to "SweptThrone's Hideout" and its icon changed to the illustrated chicken in a top hat.
TCo Assistant, the Discord bot, has been renamed to STAssistant.
The TCoA Testing Grounds Discord server has been renamed to the STAssistant Testing Grounds.
Addon icons will not be changed due to there being 120 of them as well as for history's sake.
Any mention of Throneco in addon descriptions and old media will be preserved.
Any mention of Throneco in relevant and future media will be replaced with SweptThrone or simply removed.
The Throneco Complete Pack has been renamed to the SweptThrone Complete Pack.
The Throneco Steam group is no longer the highlighted group, now the SweptThrone's Marketing Department Steam group is the primary group.
The headline on these forums has been edited to exclude "and Throneco."
I am not trying to separate myself from the Throneco name, rather just move on from it. It started as a joke where I acted as a company to be able to recreate a bunch of funny corporation-style jokes, like aggressively offering friends sponsorships and such, and then grew into what I called myself and community. As aforementioned, over time I slowly became the only "member of Throneco" and yet would still attribute everything I did to everyone by using "we" and "us" in any sort of media. Times have changed and now I'm gonna be the one taking all of the credit, which I think is the better decision.
Everything in the past was brought to you by Throneco, but now everything is brought to you by SweptThrone.
Thanks for sticking around and thanks for reading!
Today I just changed the model of the Downgrade Station, hopefully for the last time.
This will move the Downgrade Station out from the PD offices to the main floor.
Today I've added a brand new event: Golden Egg Hunt.
This event takes place all over the map, as it tasks you with killing other players and collecting the Golden Eggs they drop when they die.
A player will always drop one Golden Egg along with all of the Golden Eggs they've collected from other players.
With a new event comes new chances of certain events happening. The new chances are as follows:
Every 10 minutes, an event has a 25% chance of starting. If this 25% chance succeeds:
Golden Eggs has a 25% chance of being chosen.
Remote Warehouse has a 20% chance of being chosen, with a 100% chance to spawn weapons.
Barge has a 20% chance of being chosen, with a 75% chance of spawning money and a 25% chance of spawning gold.
World Corp has a 20% chance of being chosen, with a 75% chance of spawning money, and a 25% chance of spawning gold.
Bank has a 10% chance of being chosen, with a 75% chance of spawning money, and a 25% chance of spawning gold.
Richman Jewelers has a 5% chance of being chosen, with a 100% chance of spawning gems.
I've also made and added a new Credit pickup, which will give you one Credit when picked up. This is currently unused.
And here's an image of the Golden Egg and the Credit:
Today I remade the HUD to be unique instead of just ripping off (apparently) another server's.
In the bottom left corner:
(Left: before, right: after)
Made everything into trapezoids.
The HUD's outline (colored brown in this image) uses your set player color.
The money text, not the background, now flashes red or green when gaining or losing money.
In the bottom right corner:
(Left: before, right: after)
Made everything into trapezoids and got rid of those terrible boxes.
The HUD's outline (colored green in this image) uses your set weapon color.
The ammo counter now displays • • • / • • • • instead of - - - / - - - - if your gun has no ammo type.
In addition, there is now an option in the Utilities menu of the spawnmenu to use the old HUD, as well as an option to spam kill reward info to the console.
That's all for today! I'll probably end up releasing this on the Workshop as AnkoHUD soon, we'll see.
I realized there was quite literally zero reason to pick Corpse over any other monsters.
Added the trait Undying to the Corpse job:
Upon taking damage that would normally kill them, Corpses now have a 25% chance to make a save, and instantly be restored to 75 HP.
AnkoRP Returns
AnkoRP returns even better than before!
With this reopening, Ive added plenty of new content to the server as well as making the gamemode base more stable.
New Map
I've done away with the strange non-rotation of five Construct maps and changed to one single map: rp_SouthSide.
This map is less open but more complex, and also has a ton of buildings in an attempt to increase the "RP" part of AnkoRP.
With this map change, each team now has a designated spawn zone with their own sets of gamemode entities, as well as brand new NPCs at certain locations. NPCs
The Crime Boss resides in his office in the Club and offers Bounties to players who are willing to take them.
The Pawn Broker works in his Pawn Shop, awaiting skilled thieves who manage to bring him loot.
Nurses are stationed at the Pharmacy and every floor of the Hospital to provide players with free healing.
Citizen Tweaks
While I'm not trying to encourage everyone sitting as a citizen job, I've tried to make the whole team slightly more viable and fun.
The Fisher and Miner jobs have been removed, and the addons along with it. You can no longer fish or mine at all, which isn't an issue because these two things were boring and inefficient.
I've added a Bitcoin Miner job and a matching Bitcoin Miner entity. It works just like a money printer, no extra complicated building or anything.
The casino machines have also been removed for good, as they weren't too great either.
Monster Tweaks
I've tried to make Monsters more viable to play as.
Each monster - except the Corpse - now have a special ability to help them survive.
Zombies cause bleeding damage when they hit an enemy,
Fast Zombies can lunge forward at their enemies,
Charples ignite any enemies they hit,
Zombines can detonate in a powerful explosion, and
Skeletons have a 25% damage resistance.
New Ways to Play
With a new map comes brand new ways to make money and have fun! Money Events
Every round, there is a chance for a Money Event to start.
When this event starts, some loot will spawn at one of five predetermined locations. World Corp, the Bank, and the Barge can all have gold or money, while the Remote Warehouse has weapons, and Richman Jewelers will have diamonds. Players will have to fight for these stacks to get the money promised from them.
Money stacks are instant, gold and diamonds must be turned in at the Pawn Shop, and the weapons can simply be picked up.
Counter-Terrorists have orders to protect these items, and will be rewarded if they do so successfully.
Contracts
Every time you spawn, there's a chance you'll be offered a contract.
If you accept this contract, you'll be asked to get a certain number of kills with a certain weapon class. If you complete it before the next round, you'll get a nice instant cash bonus.
Keep completing contracts and the Contractors might even start offering you more.
Bounties
If you feel like making even more money by killing a specific player, head over to the Club and speak with the Crime Boss to see if he has any active bounties on players. If you choose to accept any of these bounties, you'll be rewarded handsomely.
Doing enough of the Crime Boss's dirty work will help him offer you more lucrative rewards.
New Weapons
The wonderful developer of the CS:O weapons, Kamikaze, has been continuously updating the CS:O packs, including twelve brand new weapons.
Shooting Star - Upgrade from M79 - $192,000
Tomahawk Christmas - Upgrade from Tomahawk - $32,000
Negev NG-7 Ajax - Upgrade from Negev - $185,000
Inferno Cannon - Upgrade from Volcano Expert - $2,630,000
Taimat Mk3 - Upgrade from Plasma Rifle MK-2 - $1,247,000
Taimat Mk4 - Upgrade from Taimat Mk3 - $2,591,000
Weapon Skins
In addition to the brand new weapons, Kamikaze has also been busy giving some weapons skins, some of which are cosmetic and some of which give the weapons better stats. These are as follows: Weapons with purely cosmetic skins (53):
AK-47 (7 skins)
AWP (7 skins)
BALROG-I (2 skins)
BALROG-III (2 skins)
BALROG-V (2 skins)
BALROG-VII (2 skins)
BALROG-XI (2 skins)
Benelli XM1014 (1 skins)
Broad Divine (1 skins)
Calico M950 (1 skins)
Calico M950 Expert (1 skins)
Calico M950 Master (1 skins)
Coil Machine Gun (1 skins)
CROW-11 (1 skins)
Desert Eagle (8 skins)
Destroyer (1 skins)
Dual Infinity Final (1 skins)
Hunter Killer X-90 (1 skins)
JANUS-11 (A Mode) (1 skins)
JANUS-11 (B Mode) (1 skins)
Laser Minigun (1 skins)
M16A1 Veteran (1 skins)
M249 Phoenix (1 skins)
M3 Black Dragon (1 skins)
M79 (1 skins)
M95 White Tiger (1 skins)
Magnum Drill (1 skins)
MG3 (10 skins)
MG3 Expert (10 skins)
MG3 Master (10 skins)
MP5 (1 skins)
Nata Knife (1 skins)
OTs-14 Groza (1 skins)
Plasma Gun (1 skins)
Plasma Gun Chimera (1 skins)
PP-19 Bizon (1 skins)
Runebreaker - Expert (1 skins)
Savery (1 skins)
Savery Expert (1 skins)
SKULL-1 (1 skins)
SKULL-3 (A Mode) (1 skins)
SKULL-3 (B Mode) (1 skins)
SKULL-5 (1 skins)
SKULL-7 (1 skins)
SKULL-9 (1 skins)
SKULL-11 (2 skins)
THANATOS-11 (1 skins)
Thunder Ghost Walker (1 skins)
Thunderbolt (1 skins)
TURBULENT-11 (1 skins)
UTS-15 (1 skins)
X-TRACKER (1 skins)
X-TRACKER (Scoped) (1 skins)
Weapons with skins that enhance the weapon (26):
Aeolis (1 skins)
AutoMag V (1 skins)
Calico M950 (1 skins)
Colt Python (2 skins)
Double-barreled Shotgun (1 skins)
Dual Infinity Final (1 skins)
FN MK48 (1 skins)
FNP-45 (1 skins)
Glock 18 (1 skins)
Hunter Killer X-12 (1 skins)
Kriss Super V (1 skins)
M1 Garand (1 skins)
Mauser C96 (1 skins)
MK3A1 (1 skins)
Mosin Nagant (1 skins)
MP5 (2 skins)
Negev (1 skins)
PGM Hecate II (1 skins)
PSG-1 (1 skins)
QBZ-95B (1 skins)
Rail Cannon (1 skins)
Remington M24 (1 skins)
TAR-21 (1 skins)
Ultimax 100 (1 skins)
USAS-12 (1 skins)
Winchester 1887 (1 skins)
In order to obtain these skins - cosmetic or otherwise - you must buy the new Artist's Workbench and get to work!
Credits
If you've ever played on SweptTTT and accumulated points, those points will carry over to ingame Credits.
As with SweptTTT, these Credits have no use, so they serve as more of a "loyalty system" than anything else.
HUD Changes
The HUD now has an ammo type image next to the ammo counter, as well as a secondary ammo counter above the primary ammo counter.
Additionally, the HUD now contains icons that will appear under certain circumstances, such as when carrying loot and being healed by a Nurse.
Backend Stuff
I've worked on optimizing the whole gamemode to make it easier to add things and do more in the future. The main thing was making the round timer more reliable and consistent.
All data was moved from text files to the SQL database, but you won't even notice that difference.