The server had a great opening day, and a lot of things have already come up. Here's what's been changed today:
General
Only shotguns can break down doors instead of all weapons.
This should make all doors more secure and give the KeypAdder more of a reason to exist.
Reduced the delay before firing after turning off the safety on weapons.
When using a bolt-action rifle, you'd have to wait a very long time after readying the weapon before firing. It will now take a quarter of a second at most.
Bank Vault money now persists across server restarts.
I thought this was true anyway but I guess it wasn't.
Chef
All food takes 2.5x longer to spoil.
This was one of the main complaints during day zero.
Chefs can now buy up to two refrigerators for $120 each.
These new fridges prevent spoilage of any food inside, which further remedies the main complaint from yesterday.
Chemist Quadrupled the time it takes for the Medkit to regenerate ammo.
The Medkit gained ammo way too fast. It should now be less effective mid-combat.
Morphine production price reduced from $750 to $480.
Heroin production price reduced from $2,500 to $1,200.
Meth production price reduced from $2,000 to $800.
LSD production price reduced from $1,250 to $540.
Antidote production price reduced from $750 to $270.
The scarcity of the economy has already been on full display.
Botanist
Botanists can now buy up to two refrigerators for $120 each.
These new fridges prevent spoilage of any food inside, which further remedies the main complaint from yesterday.
Weed growth price reduced from $500 to $220.
Cocaine growth price reduced from $1,500 to $680.
Shrooms growth price reduced from $1,000 to $510.
Grapefruit growth price increased from $12 to $13.
The scarcity of the economy has already been on full display.
Miner
Halved the value of all minerals.
Mining was a little too lucrative. This should tame it a bit.
Mining Refinery price reduced from $750 to $600.
The scarcity of the economy has already been on full display.
Today, Swept's True Roleplay officially releases! This server is an experimental, lawless DarkRP server with a heavy emphasis on roleplay that will only be online for the next three months, so get in while you can!
Swept's True Roleplay is a server I've been working on on-and-off for about a year now. After all of this time, and after a few months of all of its files sitting on my hard drive collecting dust, I'm deciding to finally open the server to everyone.
The primary purpose of this server is to test various addons I've developed over time and have yet to release. These include STCuffs - a Handcuffs copy I made a few months ago, KeypAdder - an addon that allows you to add keypads to doors, and STDope - yet another drug-making addon with an addiction system built-in.
The secondary purpose of this server is to observe how a near-anarchy DarkRP server would work, if at all. Rules are super lax and can be easily bypassed if you pay attention to how they're worded. It's one big experiment, and I hope to attract enough players to make it work!
Due to the nature of this server, things may be buggy, unbalanced, or just straight-up not fun! That's why I need your help and your feedback to make it all as good as possible! If you have friends you'd enjoy roleplaying with or enemies you'd like to RDM, get them on and see what they think!
You can join this server right now using IP game.sweptthr.one
This week I put together a super basic movement test. The sprite animates based on the direction the player is moving. The player's current movement speed is controlled by a variable that can be changed mid-game.
This would've been done sooner if I were a lot less lazy. It's not really engaging to do the absolute basics and I'd rather be working on the fun parts of the game, but obviously this has to be done before all of that. I'm also learning a whole new language to work with the engine I've decided to use - Godot - so that's taking a good amount of effort as well. Furthermore, I'm trying to do things in a way that will make it easier to work with in the future so that I don't have to rewrite the entire player class once the game's in its further stages, for example.
My recent shift in priorities combined with the latest Garry's Mod update made this seem like the perfect time to close this server.
For clarity, there's nothing wrong with the latest update besides the fact that it's not compatible with older versions, which is normal, but it's just something I have to do for a server that doesn't get players.
In November of 2019, I wanted to make a game. That's about all I had. I had ideas for a world, but no clear plans or clue how the game would even play.
Two months later I opened these forums, and on them was a section dedicated to the SPIHGUOY - the Secret Project I Haven't Given Up On Yet. After all, you can't give up on what you haven't started, right? I thought that having a public platform to post about something would push me to work on it so it wouldn't remain empty, but it didn't help at all, so two years later it was deleted.
Today, I have a solid idea, a lot of passion, and a desire to get it done. I'm ready to commit to making this game a reality and in doing so, the SPIHGUOY sheds its current form and reveals its true one - Tale of Flocksworth, a randomly-generated medieval RPG where your choices shape the world.
I briefly mentioned this project in this thread when I closed the SPIHGUOY Zone and replaced it with the Codename Pineapple Zone, which is now re-replaced with the Tale of Flocksworth Zone.
I've learned a lot in the past seven years, both in terms of code practices and managing projects and I'm ready to apply it all to make this a reality. It's a long road ahead, I'm ready to take it, and I'm excited to share my progress.
As of this announcement, I am going to shift focus to this project. Garry's Mod stuff will still receive support but expect it to be delayed. Other in-progress addons and such will probably be thrown into limbo.
I'm currently creating a roadmap for myself so that I can stay on-track throughout development and so that I can retain a clear vision of what I need to do. Progress reports will continue and will feature media as I develop things worth showing. A thread will be created in the Discussion forum of the Tale of Flocksworth Zone to share this media.
The current webfront for Tale of Flocksworth can be found at tof.sweptthr.one. It's currently a placeholder site that will be improved as the game is worked on.
I know this is a drastic change from what you're used to and might not be your cup of tea, but this is what I've wanted to do for a long time. If you have any questions or concerns, feel free to ask in the replies of this thread.