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Official Media Thread
Forum: General
Last Post: SweptThrone
Yesterday, 11:14
» Replies: 23
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Halloween Event
Forum: Announcements
Last Post: SweptThrone
10-Oct-2026, 13:10
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Artist's Workbench
Forum: Announcements
Last Post: SweptThrone
04-Oct-2026, 01:06
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Radios and Miscellaneous
Forum: Announcements
Last Post: SweptThrone
20-Sep-2026, 15:00
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Balances and Fixups
Forum: Announcements
Last Post: SweptThrone
05-Sep-2026, 23:51
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Team Krilla Fix
Forum: Announcements
Last Post: SweptThrone
05-Sep-2026, 23:45
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Pre-Session Checks
Forum: Announcements
Last Post: SweptThrone
26-Aug-2026, 22:27
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Minor Fixes
Forum: Announcements
Last Post: SweptThrone
16-Aug-2026, 22:28
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Camera Rework
Forum: Announcements
Last Post: SweptThrone
10-Aug-2026, 19:49
» Replies: 1
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Heavy Footsteps Tweak
Forum: Announcements
Last Post: SweptThrone
10-Aug-2026, 13:30
» Replies: 0
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| STMarket |
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Posted by: SweptThrone - 01-Jul-2026, 21:09 - Forum: Announcements
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Today, I've developed and added a new addon to The Big Apple: STMarket.
STMarket is an addon that was first planned eight years ago. It was lost to time until earlier this week, when I found it among old messages while looking for history points. Reviewing it, it seemed like a much better idea for Suppliers than STPottery, so it was implemented as a replacement.
Suppliers can now purchase Manufacturing Machines and Supply Crates to create various products to sell wholesale. Buy a Manufacturing Machine and a Supply Crate. Break the crate open to reveal eight random instances of up to four different raw materials. Load the materials into your Manufacturing Machine or destroy them if you don't want to use them, then select a product to produce and wait. Once the product pops up, load up to 40 of them into a Shipping Crate then sell it to The Contact. You will be rewarded for your work.
This new system does not mean STPottery just disappears though; Kilns and Clay are now available for general purchase, becoming the first producer on the server to be available to every job simultaneously. Happy potting!
That's all for today!
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| First Month Update Roundup |
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Posted by: SweptThrone - 31-May-2026, 20:14 - Forum: Announcements
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This thread is a collection of all updates made during the month of May 2026. I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.
May 3
Removed the armor bar from the HUD. - There is no way to acquire armor on Gang War RP, so having a large bar that would constantly be empty felt like a waste of space.
May 17
Expanded every job description.- Every job description now has a lengthy lore entry describing each gang's characteristics and background. Some gangs have lore based on SweptThrone Garry's Mod Universe events while others describe the origins of the real-world gang.
Renamed Red Gang and Blue Gang to Red-Hand Gang and Blue-Hand Gang.- These minor changes are a reference to the two rival gangs on the first DarkRP server I ever played on.
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| First Month Update Roundup |
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Posted by: SweptThrone - 31-May-2026, 20:14 - Forum: Announcements
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This thread is a collection of all updates made during the month of May 2026. I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.
May 3
Guard respawn time now scales with the number of guards. - The respawn time for guards is now
number of guards * 10 seconds, with a minimum of 30 seconds. This will allow the Infiltrator more time to reposition after killing a guard, as well as encourage guards to play more tactically as to avoid getting group-killed and allowing the Infiltrator free reign of the facility.
May 22
Fixed the death screen always showing a 30-second respawn time.
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| First Month Update Roundup |
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Posted by: SweptThrone - 31-May-2026, 20:14 - Forum: Announcements
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This thread is a collection of all updates made during the month of May 2026. I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.
May 20
Added ttt_summermansion_b3 to the map pool.
May 24
Added ttt_desperados to the map pool.
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| First Month Update Roundup |
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Posted by: SweptThrone - 31-May-2026, 20:14 - Forum: Announcements
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This thread is a collection of all updates made during the month of May 2026. I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.
May 2
Car parts are now worth a fraction of the car they got chopped from. - In the past, each part from a car would be worth a constant amount of money, with the most expensive item being a mere $80. This was done to prevent being able to buy a $300 car and scrap it for thousands of dollars in profit. In practice, this would result in chopping cars being a completely worthless method to make money. This update makes every part from a car worth a fraction of the car's value, with a theoretical maximum of 7% profit. This is not something worth "grinding" for, as there is a slim chance of this happening.
May 17
Dramatically reduced the profitability of Hacker Computers.- In my brief testing, I was able to turn $800 into over $35'000 in about ten minutes of hacking files. The raw value of each file has been reduced by 90%, the value per megabyte of a file has been reduced by 60%, and networking speed has been reduced by 80%. Hacking files remains a viable way to make money, but as one of the least risky ways of doing so, it has been toned down.
Gave the Hot Dog Cart a fixed physics model.- Previously, the wheels of the Hot Dog Cart had no collision, causing the whole cart to sink into the ground and sit at a slant. This has been fixed via a new physics model for the cart.
May 20
Reduced the speed of Crypto Miners mining.- Just like the Hacker Computer, I was able to turn $2'400 into over $14'000 in a matter of minutes. Granted, the value of one SToken is very high at the time of this update, but it still needed to be toned down a bit. Crypto Miners now mine 90% less SToken every second.
May 21
Added Neon Signs available for general purchase.- In the absence of any way to advertise businesses or other ventures, I have created and added two styles of Neon Sign available for general purchase. All players can now purchase up to four of each Neon Sign, a floor version and a wall version. Each sign costs $40 and can be edited using the context menu's "Edit properties" menu.
May 25
Money Safes, Weapon Lockers, and Law Boards are no longer removed when their owners disconnect.- This will allow players to potentially stumble across some forgotten money or weapons, which would be pretty cool.
May 28
Added the Carson Dust Storm available for Mechanic purchase.- The Dust Storm is a new A-class dune buggy that costs $3,500.
May 29
Money Printers can now be purchased even when there are no other players online.- This was a leftover feature from STRP, where there were next to no ways to make money. Since there are so many ways to make money on The Big Apple, this was a silly limitation to keep in place.
May 30
ATM deposit and withdrawal prompts now display how much money you have in your wallet.
May 31
Added STPottery entities available for Supplier purchase. Pottery can be sold to The Contact.
Countless other bugs were fixed throughout the month, mainly related to selling products. Since these typically only required changing a single number, they were not dated, and are instead all listed below:- STOilMogul: Fixed Oil Drills not spawning properly due to outdated STSettings.
- STOilMogul: Fixed Oil Drums not being able to be sold due to a missing multiplier table.
- STCoffeeShop Neu: Fixed Coffee not doing anything due to trying to give the coffee cup energy.
- STGunrunning: Fixed guns not being able to be sold due to outdated STSettings.
- STGunrunning: Fixed the Ammo Crafting Table being a Gun Crafting Table due to a typo.
- STBankRobbery: Fixed Bank Vaults not having the correct amounts of money due to typos.
- Money Safe: Fixed Money Safes not working due to missing files.
- The Contact: Fixed cancelling a sale not allowing you to start a sale afterwards due to flawed logic.
- GTA V-ish HUD: The ammo bar is now hidden for weapons that have their own: Coffee, Tools, Spray Paint.
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| All Servers Open |
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Posted by: SweptThrone - 01-May-2026, 19:11 - Forum: Announcements
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Today, I am reopening all four STAG Experiments from last year until further notice, renamed as simply ST Servers!
I've wanted to reopen these servers for a few months now because I feel like they deserved more than a month or three each, so after a long period of self-deliberation, I went all in. All four servers from the STAG Servers event will be open from now for at least a full year, but my intention is just to keep them open forever. These servers will be in maintenance mode—meaning I will not be actively working on them outside of bug fixes and other necessary improvements—unless one of them miraculously explodes in popularity, pulling me out of my soft retirement.
All server data has been preserved, meaning your Blitz TTT points, Gang War RP money and weapons, and Big Apple money and clothes have all been retained (Infiltrator doesn't have any persistent data, lol). However, there may be issues with missing content as I foolishly removed old content addons from the Workshop, so I'll be on the lookout for a bit. This forums is also now re-opened, and you can post about any server using a post prefix.
The four servers are as follows:
Blitz TTT
A mostly vanilla TTT server with a few key differences that throw a wrench in what you know about TTT. All traitors must be confirmed dead for the round to end in an innocent victory, the rounds are shorter, weapons are deadlier but less wieldy, and a few other changes.
Play Blitz TTT now at trio.sweptthr.one:27015
Gang War RP
A territory-based combat "TDMRP" server with over 600 weapons to play with. Battle it out on the streets of Downtown as one of 15 different gangs, fighting over ownership of 9 different control points all while managing your gang's money-making methods to help buy more guns!
Play Gang War RP now at trio.sweptthr.one:27016
Infiltrator
A unique asymmetric stealth gamemode that pits one sneaky infiltrator against the rest of the server. The infiltrator must sneak into the sprawling Boreas facility, complete six objectives, then escape, all while the facility's security force is trying to stop him.
Play Infiltrator now at trio.sweptthr.one:27017
The Big Apple
A three-server semi-serious roleplay experience that takes place on all three New York-themed maps. Implementing the lawless RP formula and featuring money-makers made by yours truly, The Big Apple is like nothing you've ever seen before.
Play The Big Apple now at
nyc.sweptthr.one:27015 for RP_NYCity
nyc.sweptthr.one:27016 for RP_SouthSide
nyc.sweptthr.one:27017 for RP_UnionCity
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| STAG Servers Postmortem and Beyond |
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Posted by: SweptThrone - 05-Jan-2026, 23:37 - Forum: Info and Announcements
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Happy new year! With both STAG Servers and SweptThrone's 12 Days of Christmas now concluded, I'm gonna ramble on about STAG Servers and the future because there's a lot to say. So let's get started!
STAG Servers
To recap, STAG Servers—which stands for SweptThrone Avant Garde Servers—was a series of four experimental Garry's Mod servers—each known as a STAGE, or STAG Experiments—that ran from July to December 2025. Originally, there were only three servers scheduled, one each for July, August, and September, but I decided to extend it midway through the first STAGE. These four servers were the most dead servers I have ever run in the history of running servers. Because of their unusual nature, I figured people wouldn't be too interested in them over the long term, but I didn't think it'd be this bad! That being said, I don't really care that much. I made what I set out to make and I'm happy with what I did. Let's go one-by-one through each STAGE.
STAGE 1: Blitz TTT
Blitz TTT was a TTT server where the round would not end until all traitors are confirmed dead, or when all innocents are dead. There were some other minor tweaks, but that was the main gimmick. I thought this was a super interesting way to shake up TTT because it caused players to be so on-edge after killing someone. Was that a traitor we just killed or is this an elaborate ruse and you're going to kill me as soon as I check this body? Naturally, there were more improper killings than in regular TTT and everyone's karma, on average, remained lower; it was actually pretty difficult to maintain a perfect karma which again, is a really interesting byproduct. If I ever decide to open a TTT server again, I think this mechanic is going to make an appearance.
You can also pick up the win condition script for yourself here.
STAGE 2: Gang War RP
Gang War RP was a spiritual and more coherent successor to my TDM RP server, AnkoRP, from 2020 and 2021. Where the previous servers ran on an awkward round-based format, Gang War RP was a never-ending territory control battle. Above all, the true purpose of this server was to finally create the handful of addons I've had on the back-burner for up to seven years, the oldest of which being STHackerWar. I also wrote a small program to sloppily turn NPC models into playermodels. This server was a ton of fun even though it only hosted a few play sessions.
STAGE 3: Infiltrator
Infiltrator is a custom asymmetric gamemode that pits one sneaky infiltrator against the rest of the server. The infiltrator must sneak into a facility, complete objectives, then leave. This server was the one that was added late, and it was added in between two stages because STAGE 4 was the main attraction of the whole event. This server actually had the most sessions out of all of the STAGEs, even attracting a group of 12 friends to come play without me. Wow! Despite its popularity, it was concluded that the gamemode was often frustrating to play as the infiltrator, and too easy to play as a guard. We figured either guards essentially had to roleplay as NPCs or the infiltrator needs to take a full hour to complete one mission for the gamemode to feel balanced and fun. Personally, I'm totally psyched about playing the gamemode in both of these ways, but I can see why anyone else wouldn't be. This server also caused me to make my first binary module for Garry's Mod which was an adventure in itself.
You can pick up this gamemode here.
STAGE 4: The Big Apple
The Big Apple was the magnum opus of STAG Servers and perhaps even all of my work on Garry's Mod. It connected three separate DarkRP servers into one mega-experience with shared chat and data among all three servers. Money, jobs, entities, votes, and more were all synced between all three servers as seamlessly as Garry's Mod allows. Unfortunately, this was, by far, the least popular server out of all four due mainly to my friends not really being roleplayers, but also due to me not really doing much in the way of organizing sessions or hyping it up. Despite all of that, I am extremely proud of the work I put into this server and would host it again in a heartbeat if there's a solid amount of interest in it.
The Future
So what lies ahead? If you've paid attention to my weekly progress reports, you'll have noticed that Tale of Flocksworth, my standalone game, has been getting no attention for the past several weeks and has been replaced by GMod stuff. I hope to change that because I really haven't been working at a good pace, which is due to a variety of legitimate reasons. That being said, here's the main point of this very long post:
Garry's Mod is, once more, going to take a backseat to Tale of Flocksworth. I want 2026 to be the Year of Flocksworth and therefore I plan to work so much more on it and really get it moving. However, I need to acknowledge that I tend to do this every year; I'll say I'm "done" with Garry's Mod, work on something else for a bit, then fall back into Garry's Mod, only for the whole cycle to repeat. Maybe that'll happen again, however there is a major difference this time around: just about every addon I've released as a part of SweptThrone's 12 Days of Christmas has been planned for several years. STOilMogul and STMoonshine are three years old, STFishing Neu and STCoffeeShop Neu are both over four years old, STHackerWar is an astounding seven years old; most of these addons are nothing new (to me) and are just finalizations of very old ideas. The same can be said about the servers themselves. Gang War RP is just an improved iteration of AnkoRP, Infiltrator is a dedicated gamemode version of an impromptu gamemode my friends and I played in 2022, and The Big Apple is a continuation of STRP and could even be traced back to UnnamedRP from 2018. This has never been the case before! Usually, when I "quit" Garry's Mod, I still have a catalogue of addons I want to make, but I'm just about out this time around. So all of that to say that it is my intention to take an extended-to-indefinite break from Garry's Mod but I also acknowledge that I do this sort of thing regularly.
I think that's all I got for today. Thanks for reading, thanks for your interest, and see you around!
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| Server Closed |
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Posted by: SweptThrone - 01-Jan-2026, 20:03 - Forum: Announcements
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As of two days ago, STAG Servers has concluded and with it, The Big Apple is now closed. Stay tuned for a lengthy post about STAG Servers as a whole as well as my vision for the future!
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| Week Two Updates |
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Posted by: SweptThrone - 20-Oct-2025, 17:22 - Forum: Announcements
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I made some further changes to The Big Apple. Most of these are quality-of-life things that also should've probably been in the servers since day one.
- Cars now always face away from the tunnel they came from when transporting.
- Cars' owners are now properly handled across transports.
- Claiming unowned cars is now free instead of $1.
- The mechanic Tools can now remove the owner of cars.
- The slot machines in Hotel Casino are now less effective as money printers.
- Wilds are now less common than other symbols.
- Blanks are now slightly less common than before, but still more common than other symbols.
- Fixed an issue where you couldn't buy single weapons with your bank account if you couldn't afford a whole shipment of them.
- Fixed an issue where the bank account purchase popup would sometimes fail to validate your PIN.
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