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Overhaul Update - January 27, 2024 - Printable Version

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Overhaul Update - January 27, 2024 - SweptThrone - 01-27-2024

Today I'm releasing a relatively large update for Swept's True Roleplay.  This update shakes things up a bit all across the board with a combination of community and personal ideas.

Completely overhauled Tailor.
  • The Tailor now sells individual clothing boxes from a brand new addon by Fesiug.  With 20 shirts, 11 pants, and 4 hats to choose among, you can express yourself like never before!  At this moment, there are only male citizen models and all clothing costs the same amount.

Completely overhauled Brewmaster.
  • The Brewmaster is now able to brew all of the drinks from VA-11 Hall-A with a brand new addon developed over the past week.  Each drink gets the drinker drunk a different amount depending on the number of Karmotrine added.  See a demo video here.

Completely overhauled Chef.
  • The Chef is now only able to cook, build, and serve burgers, but it's now a lot more fun and involved thanks to another new addon developed this week.  If cooked well enough, each burger will heal more hunger and health than tender combos used to.  See a demo video here.

Removed the Money Printer and its upgrades.
  • I was never really happy with the money printer.  My intention was to strike a balance between maintenance and profitability, and I failed hard by making it require far too much maintenance.  For now, the money printer will remain disabled.

Removed the Miner job.
  • Suppliers are now able to buy pickaxes and all players can buy mineral refineries, but only two instead of the previous four.  I really want to de-emphasize "money-spawning jobs" and the miner job was in direct contrast to this mission.  We'll see how this works out.

Hunger now affects your movement speed instead of dealing damage.
  • Your minimum movement speed related to starving is 70%.  This might make chefs less necessary, but we'll see.

Hunger now persists among deaths.
  • This means you can no longer die to reset your hunger.  Hopefully this combined with the movement speed decrease and make hunger a thing that still needs to be paid attention to.

Reduced the costs of all shipments to 75% of what they were previously.
  • This adds an actual reason to buy and sell shipments instead of just ten guns at a time.  Individual weapon prices have all remained unchanged.

Reduced the cost of the KeypAdder from $1,000 to $250.
  • This thing was way too overpriced.  Plain and simple.

Reduced the costs of all armor to 50% of what they were previously.
  • Armor also just seemed far too expensive relative to the server's economy.

Reduced the cost of the Disguise Kit from $1,000 to $400.
  • Again, too expensive.

Slightly tweaked the Stun Baton's stun mechanic.
  • It now maxes out your fatigue for a smoother experience.

Weapons from the Police Locker can no longer be dropped.
  • This was obviously a huge issue that needed to be fixed.

Food, water, and antidote are no longer long-use.
  • This should just make these items more intuitive to use.

This is only the first major update, as I have plans to add more cool and experimental things to the server.  Stay tuned!