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Official Media Thread
Forum: General
Last Post: SweptThrone
Yesterday, 11:14
» Replies: 23
» Views: 15'595
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Halloween Event
Forum: Announcements
Last Post: SweptThrone
10-Oct-2026, 13:10
» Replies: 0
» Views: 0
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Artist's Workbench
Forum: Announcements
Last Post: SweptThrone
04-Oct-2026, 01:06
» Replies: 0
» Views: 0
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Radios and Miscellaneous
Forum: Announcements
Last Post: SweptThrone
20-Sep-2026, 15:00
» Replies: 0
» Views: 0
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Balances and Fixups
Forum: Announcements
Last Post: SweptThrone
05-Sep-2026, 23:51
» Replies: 0
» Views: 0
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Team Krilla Fix
Forum: Announcements
Last Post: SweptThrone
05-Sep-2026, 23:45
» Replies: 0
» Views: 0
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Pre-Session Checks
Forum: Announcements
Last Post: SweptThrone
26-Aug-2026, 22:27
» Replies: 0
» Views: 0
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Minor Fixes
Forum: Announcements
Last Post: SweptThrone
16-Aug-2026, 22:28
» Replies: 0
» Views: 0
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Camera Rework
Forum: Announcements
Last Post: SweptThrone
10-Aug-2026, 19:49
» Replies: 1
» Views: 0
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Heavy Footsteps Tweak
Forum: Announcements
Last Post: SweptThrone
10-Aug-2026, 13:30
» Replies: 0
» Views: 0
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| Halloween Event |
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Posted by: SweptThrone - 10-Oct-2026, 13:10 - Forum: Announcements
- No Replies
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An accursed night has befallen Downtown, and Mr. Bones has come out of the shadows to play...the Turf War RP Halloween Event is now live!
Updated Map
The moon has risen over the streets of Downtown. Battle it out in a new nighttime version of RP_Downtown_STRP, exclusive to Turf War RP.
New Gang
Emerge from the shadows and fight as the new temporary gang, the Mr. Bones Mafia. Lead as the infamous Mr. Bones or follow the leader as one of thirteen different Halloween-themed characters, pulled straight from the Monster Mash gamemode. Control the city and hear your unique spooky victory theme!
Festive Bonuses
During the event, earn instant cash both for killing members of the Mr. Bones Mafia and killing as a member of the Mr. Bones Mafia. Increase your money flow further by getting kills with a weapon with a Halloween skin equipped as any gang! Halloween skins are available for purchase on select weapons at a discount from Artist's Workbenches:
![[Image: AutoMag.png]](https://sweptthr.one/img/twrp/AutoMag.png)
AutoMag V | Halloween — +10% damage
(Basic, Slot 2)
![[Image: KrissSuperV.png]](https://sweptthr.one/img/twrp/KrissSuperV.png)
Kriss Super V | Halloween — +15% damage
(Basic, Slot 3)
![[Image: MK48.png]](https://sweptthr.one/img/twrp/MK48.png)
FN MK48 | Halloween — +10% damage
(Basic, Slot 4)
![[Image: RailCannon.png]](https://sweptthr.one/img/twrp/RailCannon.png)
Rail Cannon | Halloween — +10% damage
(Special, Slot 4)
![[Image: PSG1.png]](https://sweptthr.one/img/twrp/PSG1.png)
PSG-1 | Halloween — +25% damage
(Basic, Slot 4)
![[Image: TAR21.png]](https://sweptthr.one/img/twrp/TAR21.png)
TAR-21 | Halloween — +15% damage
(Basic, Slot 3)
This event will be live for at least a month, so grab a few friends and stake your claim on a nighttime Downtown!
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| Artist's Workbench |
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Posted by: SweptThrone - 04-Oct-2026, 01:06 - Forum: Announcements
- No Replies
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Today, I ported the Artist's Workbench from AnkoRP. This workbench allows you to purchase skins for your weapons, letting you apply them at any time. Strictly cosmetic skins all cost the base price of $500, while stat buffs increase the price from there. Painting skins also takes time, starting at 30 seconds for cosmetic skins and increasing with stat buffs. Make sure to defend your workbench, because if you're not there when the paint is finished, someone else can take your skin!
That's all for today!
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| Radios and Miscellaneous |
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Posted by: SweptThrone - 20-Sep-2026, 15:00 - Forum: Announcements
- No Replies
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Today, I put together a new version of Swept's Radios I'm calling Swept's Radios Definitive Edition. These are now available for general purchase for $30 each. I also split the Miscellaneous entity category into Signs, Storage, Books, Radios, and Miscellaneous to make the F4 menu less cluttered and more balanced.
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| Balances and Fixups |
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Posted by: SweptThrone - 05-Sep-2026, 23:51 - Forum: Announcements
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I played around on the server a bit and fixed some minor things. - Nerfed STPottery rewards from $100–$150 to $50–$100.
- I managed to turn about $800 to $1'600 in one go, so I nerfed it down.
- Updated The Contact to the latest Workshop version.
- Money briefcases how ping periodically and dynamically, following the case when they move.
- Fixed an issue where you wouldn't receive any weapons when transporting with a phone.
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| Team Krilla Fix |
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Posted by: SweptThrone - 05-Sep-2026, 23:45 - Forum: Announcements
- No Replies
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Today, I only fixed an issue where my team-killing solution was a little too enthusiastic to offer the victim a kick on their attacker. I think I mentioned doing this before, but it didn't really work.
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| Pre-Session Checks |
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Posted by: SweptThrone - 26-Aug-2026, 22:27 - Forum: Announcements
- No Replies
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Today, I checked a bunch of features to make sure they work before a play session on Friday.
- Your selected loadout is now printed to chat when confirmed.
- This helps to let you know when your loadout has been registered and applied by the server.
- Made a pass on the preferences page, making sure they work.
- Switching to spectate-only, unswitching, leaving, and everything else works properly while the match is preparing.
- Turning on spectate-only mode while the round is preparing applies the preference immediately and rerolls teams or changes the game state.
- This does not apply to infiltrator-only mode.
- Made a pass on the queue system.
- This is not confirmed as working but this server isn't popular enough for me to care.
- Custom gamemode messages are now printed to console as well as shown on-screen.
- Camera static when a camera is down is no longer translucent.
That's all for today!
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| Minor Fixes |
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Posted by: SweptThrone - 16-Aug-2026, 22:28 - Forum: Announcements
- No Replies
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Today, I've fixed and improved a few things:
Fixed Guards being able to respawn instantly. - I was not setting the respawn time to be relative to the current time.
Infiltrators now always have a white coat again.- The default model was updated to use the player color system, meaning Infiltrators would be colored with their player color instead of just white. They will now always be white.
- Guards still use their player color, however this only affects the scoreboard and location pings.
The full camera image will now always be shown on-screen.- Since the render target is rendered at an aspect ratio of 2:1, the edges would be cut off on displays with a lower ratio, effectively lowering the FoV of players with standard 16:9 monitors. This is now fixed; aspect ratios greater than 2 are pillarboxed as always, but aspect ratios less than 2 are letterboxed.
Spectators no longer stay freezing.- Previously, freezing was not reset when a player became a spectator. Now it is, so the freezing overlay will not appear when spectating.
Loadout music now only plays the first time the menu opens, which is automatically at the beginning of round preparation.- The music also no longer plays when hitting F3 mid-round.
The following change is from August 10:
Fixed Team Krilla not properly counting damage.
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| Camera Rework |
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Posted by: SweptThrone - 10-Aug-2026, 17:47 - Forum: Announcements
- Replies (1)
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Cameras now no longer use a CalcView hook and use render targets instead. This fixes an issue where voice chat would sometimes lag behind your view when switching cameras, however the camera overlay texture no longer appears. I'll try to figure this out but for now, this is how it'll be.
That's all for today!
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| Heavy Footsteps Tweak |
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Posted by: SweptThrone - 10-Aug-2026, 13:30 - Forum: Announcements
- No Replies
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The Heavy's custom combine footsteps should now be substantially quieter to the Heavy themself, while other players will still hear the footsteps at the usual volume. This should make it more tolerable to play Heavy.
That's all for today!
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| STMarket Balance Pass |
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Posted by: SweptThrone - 08-Jul-2026, 12:36 - Forum: Announcements
- No Replies
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Today, I tried using STMarket to make sure it actually worked. It didn't, and I fixed that. However I also came to the realization that it was nearly impossible to ever turn a profit using it, so I've adjusted some things.
- Manufacturing Machine price reduced: $400 → $320
- Shipping Crate price reduced: $20 → $5
- Supply Crate price reduced: $80 → $20
Since there isn't a single product that breaks the $80 value threshold, it was extremely unlikely that you would ever turn a profit when buying Supply Crates, as you must to produce products. These prices make it easier to turn a profit, although it will still take a while. STMarket is intended as an entry-level money-maker, and it now fills that role well.
Some product recipes were also adjusted. You can now make at least one product with only one type of material, which will prevent sometimes being unable to use a machine if you were to load ten of a single material into it.
That's all for today!
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