10-Aug-2025, 18:13
Week of August 4, 2025
Rivers and Clearings
![[Image: tofmedia20.png]](https://tof.sweptthr.one/media/tofmedia20.png)
This week, I started fleshing out the world a bit by adding rivers and clearings.
Rivers are obviously rivers. So far, they're nothing more than a water-colored tile you can step on, but the structure is there. They carve through the terrain sparingly and when they cross a path in the grass, they create a wooden bridge to get across it. When encountering a town, they abruptly stop, which I'm not a huge fan of. Naturally, all of this is just placeholder; the final texture will be animated and the rivers themselves will look cleaner and more natural.
The other thing you can see in this image is the patch of question mark tiles. These represent clearings, where various interesting world features will go, such as camps. They're very common since they're based on the same noise used to make paths, so there will more than likely be a way to either make features sparse in general, or make only good features rare. This isn't to say that some features will not be good, but you won't be finding good loot at every clearing.
It's been a while since the last media post mainly because I haven't made anything worth showing off, but also because I've been working on my experimental Garry's Mod servers: STAG Servers. These servers close at the end of October, so I'll be switching back to ToF full-time at that point.
Rivers and Clearings
![[Image: tofmedia20.png]](https://tof.sweptthr.one/media/tofmedia20.png)
This week, I started fleshing out the world a bit by adding rivers and clearings.
Rivers are obviously rivers. So far, they're nothing more than a water-colored tile you can step on, but the structure is there. They carve through the terrain sparingly and when they cross a path in the grass, they create a wooden bridge to get across it. When encountering a town, they abruptly stop, which I'm not a huge fan of. Naturally, all of this is just placeholder; the final texture will be animated and the rivers themselves will look cleaner and more natural.
The other thing you can see in this image is the patch of question mark tiles. These represent clearings, where various interesting world features will go, such as camps. They're very common since they're based on the same noise used to make paths, so there will more than likely be a way to either make features sparse in general, or make only good features rare. This isn't to say that some features will not be good, but you won't be finding good loot at every clearing.
It's been a while since the last media post mainly because I haven't made anything worth showing off, but also because I've been working on my experimental Garry's Mod servers: STAG Servers. These servers close at the end of October, so I'll be switching back to ToF full-time at that point.
~SweptThrone •.-