Yesterday, 21:40
Week of September 14, 2026
Points of Interest 2
![[Image: tofmedia22.png]](https://tof.sweptthr.one/media/tofmedia22.png)
This was the first week I've worked on Tale of Flocksworth every day, and I managed to get a fair bit done.
The attached image shows many things:
But I did plenty more, so I'm just gonna shotgun it out in this list in the order I wrote it down:
I intend to continue working daily, as I have a book to fill!
Points of Interest 2
![[Image: tofmedia22.png]](https://tof.sweptthr.one/media/tofmedia22.png)
This was the first week I've worked on Tale of Flocksworth every day, and I managed to get a fair bit done.
The attached image shows many things:
- Top left: A graveyard. The path is "faded" around the edges and each grave has a random texture from a sheet.
- Top right: A Goldenvale camp. The tent can be opened, closed, and entered, although the interior is not finished. The flags around the camp are new double-wide, double-tall props.
- Bottom left: A shack. Currently just a fully random house in the middle of a Poi zone.
- Bottom right: A forest with new double-wide tree textures, which was intended to show off Z-index randomization, but every pair of overlapping trees appears to be overlapping the same way. At least it's opposite to how they're generated, so you know something's getting done!
But I did plenty more, so I'm just gonna shotgun it out in this list in the order I wrote it down:
- Set up an early version of graveyard spawning (shown above).
- Set up an even earlier version of shack spawning (shown above).
- Fixed a bug where small houses would have an infinite interior width.
- Fixed a misplaced door bug caused by fixing the infinite interior bug.
- Added a check to prevent Poi pieces from spawning within towns.
- Rewrote the way I spawn structures to allow myself to spawn more than houses.
- Added tents (shown above) with unique tent doors and placeholder interiors.
- Scaled and randomized the Z-index of all entities to allow them to have a random offset to look less uniform when overlapping (shown above).
- Rewrote the way I spawn doors to include more materials than house materials.
- Rewrote the way I handle props with sprite sheets to allow myself to apply sprites of any sizes to props easily.
- Made entity positioning consistent. Some entities were top-left-based but others were center-based for some reason.
- Fixed a bug that caused the Z-index of props to calculate incorrectly.
- Fixed a memory leak caused by panels not cleaning up their entity prototypes.
I intend to continue working daily, as I have a book to fill!
~SweptThrone •.-

