Official Media Thread
#23
Week of September 14, 2026

Points of Interest 2

[Image: tofmedia22.png]

This was the first week I've worked on Tale of Flocksworth every day, and I managed to get a fair bit done.

The attached image shows many things:
  • Top left:  A graveyard.  The path is "faded" around the edges and each grave has a random texture from a sheet.
  • Top right:  A Goldenvale camp.  The tent can be opened, closed, and entered, although the interior is not finished.  The flags around the camp are new double-wide, double-tall props.
  • Bottom left:  A shack.  Currently just a fully random house in the middle of a Poi zone.
  • Bottom right:  A forest with new double-wide tree textures, which was intended to show off Z-index randomization, but every pair of overlapping trees appears to be overlapping the same way.  At least it's opposite to how they're generated, so you know something's getting done!

But I did plenty more, so I'm just gonna shotgun it out in this list in the order I wrote it down:
  • Set up an early version of graveyard spawning (shown above).
  • Set up an even earlier version of shack spawning (shown above).
  • Fixed a bug where small houses would have an infinite interior width.
  • Fixed a misplaced door bug caused by fixing the infinite interior bug.
  • Added a check to prevent Poi pieces from spawning within towns.
  • Rewrote the way I spawn structures to allow myself to spawn more than houses.
  • Added tents (shown above) with unique tent doors and placeholder interiors.
  • Scaled and randomized the Z-index of all entities to allow them to have a random offset to look less uniform when overlapping (shown above).
  • Rewrote the way I spawn doors to include more materials than house materials.
  • Rewrote the way I handle props with sprite sheets to allow myself to apply sprites of any sizes to props easily.
  • Made entity positioning consistent.  Some entities were top-left-based but others were center-based for some reason.
  • Fixed a bug that caused the Z-index of props to calculate incorrectly.
  • Fixed a memory leak caused by panels not cleaning up their entity prototypes.

I intend to continue working daily, as I have a book to fill!
~SweptThrone •.-
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Messages In This Thread
Official Media Thread - by SweptThrone - 03-Jul-2023, 00:12
RE: Official Media Thread - by SweptThrone - 15-Jul-2023, 19:25
RE: Official Media Thread - by SweptThrone - 22-Jul-2023, 19:32
RE: Official Media Thread - by SweptThrone - 09-Sep-2023, 19:02
RE: Official Media Thread - by SweptThrone - 11-Nov-2023, 19:44
RE: Official Media Thread - by SweptThrone - 02-Dec-2023, 19:09
RE: Official Media Thread - by SweptThrone - 03-Mar-2024, 02:08
RE: Official Media Thread - by SweptThrone - 30-Mar-2024, 19:03
RE: Official Media Thread - by SweptThrone - 11-May-2024, 18:32
RE: Official Media Thread - by SweptThrone - 08-Jun-2024, 19:06
RE: Official Media Thread - by SweptThrone - 22-Jun-2024, 18:44
RE: Official Media Thread - by SweptThrone - 05-Jul-2024, 18:51
RE: Official Media Thread - by SweptThrone - 13-Jul-2024, 19:14
RE: Official Media Thread - by SweptThrone - 11-Aug-2024, 11:26
RE: Official Media Thread - by SweptThrone - 03-Nov-2024, 21:50
RE: Official Media Thread - by SweptThrone - 01-Dec-2024, 22:02
RE: Official Media Thread - by SweptThrone - 23-Feb-2025, 19:34
RE: Official Media Thread - by SweptThrone - 09-Mar-2025, 20:22
RE: Official Media Thread - by SweptThrone - 11-May-2025, 18:14
RE: Official Media Thread - by SweptThrone - 02-Jun-2025, 14:58
RE: Official Media Thread - by SweptThrone - 10-Aug-2025, 18:13
RE: Official Media Thread - by SweptThrone - 26-Jul-2026, 16:48
RE: Official Media Thread - by SweptThrone - Yesterday, 21:40

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