22-Jun-2024, 18:44
Week of June 16, 2024
Path Generation
This week, I made paths generate as...paths.
Paths now generate as paths, starting in a random spot, picking a random direction, and spreading forwards and backwards. Obviously this is not how the final version of paths are going to look, rather this is just a baseline version of them. In the future, I'm gonna be working on adding more path tiles around these "control points" so they look more filled out and natural. I might also change how often paths decide to turn.
As you might be able to tell, currently only the origin panel has a path on it. I'm planning to have the origin panel be the only one with a path that starts nowhere and from it, other paths lead to towns and stuff. In the final game, you'll spawn in the middle of the forest and will have to walk around a bit before finding a town. There will be other points of interest along the way, but towns are going to have some space between them.
Path Generation
This week, I made paths generate as...paths.
Paths now generate as paths, starting in a random spot, picking a random direction, and spreading forwards and backwards. Obviously this is not how the final version of paths are going to look, rather this is just a baseline version of them. In the future, I'm gonna be working on adding more path tiles around these "control points" so they look more filled out and natural. I might also change how often paths decide to turn.
As you might be able to tell, currently only the origin panel has a path on it. I'm planning to have the origin panel be the only one with a path that starts nowhere and from it, other paths lead to towns and stuff. In the final game, you'll spawn in the middle of the forest and will have to walk around a bit before finding a town. There will be other points of interest along the way, but towns are going to have some space between them.
~SweptThrone •.-