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		<title><![CDATA[SweptForums - Portal]]></title>
		<link>https://forums.sweptthr.one/</link>
		<description><![CDATA[SweptForums - https://forums.sweptthr.one]]></description>
		<pubDate>Thu, 03 Sep 2026 05:35:15 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Pre-Session Checks]]></title>
			<link>https://forums.sweptthr.one/thread-144.html</link>
			<pubDate>Thu, 27 Aug 2026 03:27:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-144.html</guid>
			<description><![CDATA[Today, I checked a bunch of features to make sure they work before a play session on Friday.<br />
<ul class="mycode_list"><li>Your selected loadout is now printed to chat when confirmed.<ul class="mycode_list"><li>This helps to let you know when your loadout has been registered and applied by the server.<br />
</li>
</ul>
</li>
<li>Made a pass on the preferences page, making sure they work.<ul class="mycode_list"><li>Switching to spectate-only, unswitching, leaving, and everything else works properly while the match is preparing.<br />
</li>
<li>Turning on spectate-only mode while the round is preparing applies the preference immediately and rerolls teams or changes the game state.<br />
</li>
<li>This does not apply to infiltrator-only mode.<br />
</li>
</ul>
</li>
<li>Made a pass on the queue system.<ul class="mycode_list"><li>This is not confirmed as working but this server isn't popular enough for me to care.<br />
</li>
</ul>
</li>
<li>Custom gamemode messages are not printed to console as well as shown on-screen.<br />
</li>
<li>Camera static when a camera is down is no longer translucent.<br />
</li>
</ul>
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I checked a bunch of features to make sure they work before a play session on Friday.<br />
<ul class="mycode_list"><li>Your selected loadout is now printed to chat when confirmed.<ul class="mycode_list"><li>This helps to let you know when your loadout has been registered and applied by the server.<br />
</li>
</ul>
</li>
<li>Made a pass on the preferences page, making sure they work.<ul class="mycode_list"><li>Switching to spectate-only, unswitching, leaving, and everything else works properly while the match is preparing.<br />
</li>
<li>Turning on spectate-only mode while the round is preparing applies the preference immediately and rerolls teams or changes the game state.<br />
</li>
<li>This does not apply to infiltrator-only mode.<br />
</li>
</ul>
</li>
<li>Made a pass on the queue system.<ul class="mycode_list"><li>This is not confirmed as working but this server isn't popular enough for me to care.<br />
</li>
</ul>
</li>
<li>Custom gamemode messages are not printed to console as well as shown on-screen.<br />
</li>
<li>Camera static when a camera is down is no longer translucent.<br />
</li>
</ul>
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Minor Fixes]]></title>
			<link>https://forums.sweptthr.one/thread-130.html</link>
			<pubDate>Mon, 17 Aug 2026 03:28:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-130.html</guid>
			<description><![CDATA[Today, I've fixed and improved a few things:<br />
<br />
Fixed Guards being able to respawn instantly.<ul class="mycode_list"><li>I was not setting the respawn time to be relative to the current time.<br />
</li>
</ul>
<br />
Infiltrators now always have a white coat again.<ul class="mycode_list"><li>The default model was updated to use the player color system, meaning Infiltrators would be colored with their player color instead of just white.  They will now always be white.<br />
</li>
<li>Guards still use their player color, however this only affects the scoreboard and location pings.<br />
</li>
</ul>
<br />
The full camera image will now always be shown on-screen.<ul class="mycode_list"><li>Since the render target is rendered at an aspect ratio of 2:1, the edges would be cut off on displays with a lower ratio, effectively lowering the FoV of players with standard 16:9 monitors.  This is now fixed; aspect ratios greater than 2 are pillarboxed as always, but aspect ratios less than 2 are letterboxed.<br />
</li>
</ul>
<br />
Spectators no longer stay freezing.<ul class="mycode_list"><li>Previously, freezing was not reset when a player became a spectator.  Now it is, so the freezing overlay will not appear when spectating.<br />
</li>
</ul>
<br />
Loadout music now only plays the first time the menu opens, which is automatically at the beginning of round preparation.<ul class="mycode_list"><li>The music also no longer plays when hitting F3 mid-round.<br />
</li>
</ul>
<br />
The following change is from August 10:<br />
Fixed Team Krilla not properly counting damage.]]></description>
			<content:encoded><![CDATA[Today, I've fixed and improved a few things:<br />
<br />
Fixed Guards being able to respawn instantly.<ul class="mycode_list"><li>I was not setting the respawn time to be relative to the current time.<br />
</li>
</ul>
<br />
Infiltrators now always have a white coat again.<ul class="mycode_list"><li>The default model was updated to use the player color system, meaning Infiltrators would be colored with their player color instead of just white.  They will now always be white.<br />
</li>
<li>Guards still use their player color, however this only affects the scoreboard and location pings.<br />
</li>
</ul>
<br />
The full camera image will now always be shown on-screen.<ul class="mycode_list"><li>Since the render target is rendered at an aspect ratio of 2:1, the edges would be cut off on displays with a lower ratio, effectively lowering the FoV of players with standard 16:9 monitors.  This is now fixed; aspect ratios greater than 2 are pillarboxed as always, but aspect ratios less than 2 are letterboxed.<br />
</li>
</ul>
<br />
Spectators no longer stay freezing.<ul class="mycode_list"><li>Previously, freezing was not reset when a player became a spectator.  Now it is, so the freezing overlay will not appear when spectating.<br />
</li>
</ul>
<br />
Loadout music now only plays the first time the menu opens, which is automatically at the beginning of round preparation.<ul class="mycode_list"><li>The music also no longer plays when hitting F3 mid-round.<br />
</li>
</ul>
<br />
The following change is from August 10:<br />
Fixed Team Krilla not properly counting damage.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Camera Rework]]></title>
			<link>https://forums.sweptthr.one/thread-129.html</link>
			<pubDate>Mon, 10 Aug 2026 22:47:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-129.html</guid>
			<description><![CDATA[Cameras now no longer use a CalcView hook and use render targets instead.  This fixes an issue where voice chat would sometimes lag behind your view when switching cameras, however the camera overlay texture no longer appears.  I'll try to figure this out but for now, this is how it'll be.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Cameras now no longer use a CalcView hook and use render targets instead.  This fixes an issue where voice chat would sometimes lag behind your view when switching cameras, however the camera overlay texture no longer appears.  I'll try to figure this out but for now, this is how it'll be.<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heavy Footsteps Tweak]]></title>
			<link>https://forums.sweptthr.one/thread-128.html</link>
			<pubDate>Mon, 10 Aug 2026 18:30:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-128.html</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align">The Heavy's custom combine footsteps should now be substantially quieter to the Heavy themself, while other players will still hear the footsteps at the usual volume.  This should make it more tolerable to play Heavy.<br />
<br />
That's all for today!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align">The Heavy's custom combine footsteps should now be substantially quieter to the Heavy themself, while other players will still hear the footsteps at the usual volume.  This should make it more tolerable to play Heavy.<br />
<br />
That's all for today!</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[STMarket Balance Pass]]></title>
			<link>https://forums.sweptthr.one/thread-127.html</link>
			<pubDate>Wed, 08 Jul 2026 17:36:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-127.html</guid>
			<description><![CDATA[Today, I tried using STMarket to make sure it actually worked.  It didn't, and I fixed that.  However I also came to the realization that it was nearly impossible to ever turn a profit using it, so I've adjusted some things.<br />
<ul class="mycode_list"><li>Manufacturing Machine price reduced:  &#36;400 → &#36;320<br />
</li>
<li>Shipping Crate price reduced:  &#36;20 → &#36;5<br />
</li>
<li>Supply Crate price reduced:  &#36;80 → &#36;20<br />
</li>
</ul>
<br />
Since there isn't a single product that breaks the &#36;80 value threshold, it was extremely unlikely that you would ever turn a profit when buying Supply Crates, as you must to produce products.  These prices make it easier to turn a profit, although it will still take a while.  STMarket is intended as an entry-level money-maker, and it now fills that role well.<br />
<br />
Some product recipes were also adjusted.  You can now make at least one product with only one type of material, which will prevent sometimes being unable to use a machine if you were to load ten of a single material into it.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I tried using STMarket to make sure it actually worked.  It didn't, and I fixed that.  However I also came to the realization that it was nearly impossible to ever turn a profit using it, so I've adjusted some things.<br />
<ul class="mycode_list"><li>Manufacturing Machine price reduced:  &#36;400 → &#36;320<br />
</li>
<li>Shipping Crate price reduced:  &#36;20 → &#36;5<br />
</li>
<li>Supply Crate price reduced:  &#36;80 → &#36;20<br />
</li>
</ul>
<br />
Since there isn't a single product that breaks the &#36;80 value threshold, it was extremely unlikely that you would ever turn a profit when buying Supply Crates, as you must to produce products.  These prices make it easier to turn a profit, although it will still take a while.  STMarket is intended as an entry-level money-maker, and it now fills that role well.<br />
<br />
Some product recipes were also adjusted.  You can now make at least one product with only one type of material, which will prevent sometimes being unable to use a machine if you were to load ten of a single material into it.<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[STMarket]]></title>
			<link>https://forums.sweptthr.one/thread-126.html</link>
			<pubDate>Thu, 02 Jul 2026 02:09:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-126.html</guid>
			<description><![CDATA[Today, I've developed and added a new addon to The Big Apple:  STMarket.<br />
<br />
STMarket is an addon that was first planned eight years ago.  It was lost to time until earlier this week, when I found it among old messages while looking for history points.  Reviewing it, it seemed like a much better idea for Suppliers than STPottery, so it was implemented as a replacement.<br />
<br />
Suppliers can now purchase Manufacturing Machines and Supply Crates to create various products to sell wholesale.  Buy a Manufacturing Machine and a Supply Crate.  Break the crate open to reveal eight random instances of up to four different raw materials.  Load the materials into your Manufacturing Machine or destroy them if you don't want to use them, then select a product to produce and wait.  Once the product pops up, load up to 40 of them into a Shipping Crate then sell it to The Contact.  You will be rewarded for your work.<br />
<br />
This new system does not mean STPottery just disappears though; Kilns and Clay are now available for general purchase, becoming the first producer on the server to be available to every job simultaneously.  Happy potting!<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I've developed and added a new addon to The Big Apple:  STMarket.<br />
<br />
STMarket is an addon that was first planned eight years ago.  It was lost to time until earlier this week, when I found it among old messages while looking for history points.  Reviewing it, it seemed like a much better idea for Suppliers than STPottery, so it was implemented as a replacement.<br />
<br />
Suppliers can now purchase Manufacturing Machines and Supply Crates to create various products to sell wholesale.  Buy a Manufacturing Machine and a Supply Crate.  Break the crate open to reveal eight random instances of up to four different raw materials.  Load the materials into your Manufacturing Machine or destroy them if you don't want to use them, then select a product to produce and wait.  Once the product pops up, load up to 40 of them into a Shipping Crate then sell it to The Contact.  You will be rewarded for your work.<br />
<br />
This new system does not mean STPottery just disappears though; Kilns and Clay are now available for general purchase, becoming the first producer on the server to be available to every job simultaneously.  Happy potting!<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Name Change & Minimap]]></title>
			<link>https://forums.sweptthr.one/thread-125.html</link>
			<pubDate>Thu, 18 Jun 2026 19:12:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-125.html</guid>
			<description><![CDATA[Today, I've renamed Gang War RP to <span style="font-weight: bold;" class="mycode_b">Turf War RP</span> due to learning about the existence of a very similarly-named server.  There has been no conflict involved with this other server, but I'd prefer for mine to stand out a bit more.<br />
<br />
Also, I upgraded the minimap to a totally cool 3D version, seen below.<br />
<img src="https://sweptthr.one/img/minimap.png" loading="lazy"  alt="[Image: minimap.png]" class="mycode_img" /><br />
It's awesome.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I've renamed Gang War RP to <span style="font-weight: bold;" class="mycode_b">Turf War RP</span> due to learning about the existence of a very similarly-named server.  There has been no conflict involved with this other server, but I'd prefer for mine to stand out a bit more.<br />
<br />
Also, I upgraded the minimap to a totally cool 3D version, seen below.<br />
<img src="https://sweptthr.one/img/minimap.png" loading="lazy"  alt="[Image: minimap.png]" class="mycode_img" /><br />
It's awesome.<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Month Update Roundup]]></title>
			<link>https://forums.sweptthr.one/thread-122.html</link>
			<pubDate>Mon, 01 Jun 2026 01:14:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-122.html</guid>
			<description><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Removed the armor bar from the HUD.<ul class="mycode_list"><li>There is no way to acquire armor on Gang War RP, so having a large bar that would constantly be empty felt like a waste of space.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 17</span><br />
Expanded every job description.<ul class="mycode_list"><li>Every job description now has a lengthy lore entry describing each gang's characteristics and background.  Some gangs have lore based on SweptThrone Garry's Mod Universe events while others describe the origins of the real-world gang.<br />
</li>
</ul>
Renamed Red Gang and Blue Gang to Red-Hand Gang and Blue-Hand Gang.<ul class="mycode_list"><li>These minor changes are a reference to the two rival gangs on the first DarkRP server I ever played on.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Removed the armor bar from the HUD.<ul class="mycode_list"><li>There is no way to acquire armor on Gang War RP, so having a large bar that would constantly be empty felt like a waste of space.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 17</span><br />
Expanded every job description.<ul class="mycode_list"><li>Every job description now has a lengthy lore entry describing each gang's characteristics and background.  Some gangs have lore based on SweptThrone Garry's Mod Universe events while others describe the origins of the real-world gang.<br />
</li>
</ul>
Renamed Red Gang and Blue Gang to Red-Hand Gang and Blue-Hand Gang.<ul class="mycode_list"><li>These minor changes are a reference to the two rival gangs on the first DarkRP server I ever played on.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Month Update Roundup]]></title>
			<link>https://forums.sweptthr.one/thread-123.html</link>
			<pubDate>Mon, 01 Jun 2026 01:14:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-123.html</guid>
			<description><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Guard respawn time now scales with the number of guards.<ul class="mycode_list"><li>The respawn time for guards is now <code>number of guards * 10</code> seconds, with a minimum of 30 seconds.  This will allow the Infiltrator more time to reposition after killing a guard, as well as encourage guards to play more tactically as to avoid getting group-killed and allowing the Infiltrator free reign of the facility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 22<br />
</span>Fixed the death screen always showing a 30-second respawn time.]]></description>
			<content:encoded><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Guard respawn time now scales with the number of guards.<ul class="mycode_list"><li>The respawn time for guards is now <code>number of guards * 10</code> seconds, with a minimum of 30 seconds.  This will allow the Infiltrator more time to reposition after killing a guard, as well as encourage guards to play more tactically as to avoid getting group-killed and allowing the Infiltrator free reign of the facility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 22<br />
</span>Fixed the death screen always showing a 30-second respawn time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Month Update Roundup]]></title>
			<link>https://forums.sweptthr.one/thread-121.html</link>
			<pubDate>Mon, 01 Jun 2026 01:14:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-121.html</guid>
			<description><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 20</span><br />
Added ttt_summermansion_b3 to the map pool.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 24</span><br />
Added ttt_desperados to the map pool.]]></description>
			<content:encoded><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 20</span><br />
Added ttt_summermansion_b3 to the map pool.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 24</span><br />
Added ttt_desperados to the map pool.]]></content:encoded>
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