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		<title><![CDATA[SweptForums - Updates]]></title>
		<link>https://forums.sweptthr.one/</link>
		<description><![CDATA[SweptForums - https://forums.sweptthr.one]]></description>
		<pubDate>Tue, 07 Apr 2026 12:39:36 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Catching Up]]></title>
			<link>https://forums.sweptthr.one/thread-54.html</link>
			<pubDate>Mon, 13 Sep 2021 00:03:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-54.html</guid>
			<description><![CDATA[AnkoRP was actually quietly closed five months ago due to it - as expected - being 100% empty for its entire life.  In addition, I didn't feel like the map complemented the gamemode well.<br />
<br />
All files and data are still intact.  I was proud of the work I did and the point I got AnkoRP to, but because of poor map choice and marketing, it never took off.  Hopefully at some point in the future, I can reopen it to effect.<br />
<br />
Thanks for reading!]]></description>
			<content:encoded><![CDATA[AnkoRP was actually quietly closed five months ago due to it - as expected - being 100% empty for its entire life.  In addition, I didn't feel like the map complemented the gamemode well.<br />
<br />
All files and data are still intact.  I was proud of the work I did and the point I got AnkoRP to, but because of poor map choice and marketing, it never took off.  Hopefully at some point in the future, I can reopen it to effect.<br />
<br />
Thanks for reading!]]></content:encoded>
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		<item>
			<title><![CDATA[Mar26 CS:O Weapon Update]]></title>
			<link>https://forums.sweptthr.one/thread-50.html</link>
			<pubDate>Sat, 27 Mar 2021 21:19:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-50.html</guid>
			<description><![CDATA[An update was released for the CS:O packs. This affects the performance and appearance of some weapons on AnkoRP. A list of the main changes is listed below.<br />
<span style="font-weight: bold;" class="mycode_b">Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">New Weapons</span><ul class="mycode_list"><li>Divine Blaster - Special - &#36;9,000,000<br />
</li>
<li>Thunder Force - Upgrade from Crossbow Advance Expert - &#36;2,140,000<br />
</li>
<li>VULCANUS-9 - Special - &#36;81,000<br />
</li>
<li>Demonic Scarlet Rose - Special - &#36;101,000<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Existing Weapon Changes</span><ul class="mycode_list"><li>BALROG-I now has an explosive secondary attack<br />
</li>
<li>BALROG-I price increased from &#36;43,000 to &#36;123,000<br />
</li>
<li>M4A1 Dark Knight now has a precise secondary attack<br />
</li>
<li>M4A1 Dark Knight price increased from &#36;24,000 to &#36;30,000<br />
</li>
<li>M4A1 Tyrant now has a precise secondary attack<br />
</li>
<li>M4A1 Tyrant price increased from &#36;867,000 to &#36;870,000<br />
</li>
<li>M4A1 Tyrant Expert now has a precise secondary attack<br />
</li>
<li>M4A1 Tyrant Expert price increased from &#36;680,000 to &#36;685,000<br />
</li>
<li>SG552 Lycanthrope now fires slower when in-scope<br />
</li>
<li>SG552 Lycanthrope Expert now fires slower when in-scope<br />
</li>
<li>M950 Attack slot changed from 3 to 2<br />
</li>
<li>SCAR-L has been merged into the SCAR-H, which is now just the SCAR<br />
</li>
<li>SCAR OZ-A is now an upgrade to the SCAR<br />
</li>
<li>SCAR price increased from &#36;4,300 to &#36;4,800<br />
</li>
<li>MP7A1 now has a ranged, accurate secondary mode<br />
</li>
<li>MP7A1 price increased from &#36;1,700 to &#36;2,100<br />
</li>
<li>XM8 Sharpshooter has been merged into the XM8<br />
</li>
<li>XM8 price increased from &#36;3,500 to &#36;4,000<br />
</li>
<li>M249 Phoenix now has a precise secondary attack<br />
</li>
<li>M249 Phoenix price increased from &#36;310,000 to &#36;420,000<br />
</li>
<li>Lightning Dao-1 (B Mode) has been merged into the Lightning Dao-1 (A Mode), which is now just the Lightning Dao-1<br />
</li>
<li>Lightning Dao-1 price increased from &#36;3,700 to &#36;4,200<br />
</li>
<li>Lightning Bazzi-1 (B Mode) has been merged into the Lightning Bazzi-1 (A Mode), which is now just the Lightning Bazzi-1<br />
</li>
<li>Lightning Bazzi-1 price increased from &#36;3,700 to &#36;4,200<br />
</li>
<li>Minor stat changed among some weapons<br />
</li>
<li>All weapons now no longer deal any knockback force to the player<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">REMINDER: I did not make or edit any of these weapons. All weapons are used as provided by Global and Kamikaze. Without their work, this server would not be possible.</span>]]></description>
			<content:encoded><![CDATA[An update was released for the CS:O packs. This affects the performance and appearance of some weapons on AnkoRP. A list of the main changes is listed below.<br />
<span style="font-weight: bold;" class="mycode_b">Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">New Weapons</span><ul class="mycode_list"><li>Divine Blaster - Special - &#36;9,000,000<br />
</li>
<li>Thunder Force - Upgrade from Crossbow Advance Expert - &#36;2,140,000<br />
</li>
<li>VULCANUS-9 - Special - &#36;81,000<br />
</li>
<li>Demonic Scarlet Rose - Special - &#36;101,000<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Existing Weapon Changes</span><ul class="mycode_list"><li>BALROG-I now has an explosive secondary attack<br />
</li>
<li>BALROG-I price increased from &#36;43,000 to &#36;123,000<br />
</li>
<li>M4A1 Dark Knight now has a precise secondary attack<br />
</li>
<li>M4A1 Dark Knight price increased from &#36;24,000 to &#36;30,000<br />
</li>
<li>M4A1 Tyrant now has a precise secondary attack<br />
</li>
<li>M4A1 Tyrant price increased from &#36;867,000 to &#36;870,000<br />
</li>
<li>M4A1 Tyrant Expert now has a precise secondary attack<br />
</li>
<li>M4A1 Tyrant Expert price increased from &#36;680,000 to &#36;685,000<br />
</li>
<li>SG552 Lycanthrope now fires slower when in-scope<br />
</li>
<li>SG552 Lycanthrope Expert now fires slower when in-scope<br />
</li>
<li>M950 Attack slot changed from 3 to 2<br />
</li>
<li>SCAR-L has been merged into the SCAR-H, which is now just the SCAR<br />
</li>
<li>SCAR OZ-A is now an upgrade to the SCAR<br />
</li>
<li>SCAR price increased from &#36;4,300 to &#36;4,800<br />
</li>
<li>MP7A1 now has a ranged, accurate secondary mode<br />
</li>
<li>MP7A1 price increased from &#36;1,700 to &#36;2,100<br />
</li>
<li>XM8 Sharpshooter has been merged into the XM8<br />
</li>
<li>XM8 price increased from &#36;3,500 to &#36;4,000<br />
</li>
<li>M249 Phoenix now has a precise secondary attack<br />
</li>
<li>M249 Phoenix price increased from &#36;310,000 to &#36;420,000<br />
</li>
<li>Lightning Dao-1 (B Mode) has been merged into the Lightning Dao-1 (A Mode), which is now just the Lightning Dao-1<br />
</li>
<li>Lightning Dao-1 price increased from &#36;3,700 to &#36;4,200<br />
</li>
<li>Lightning Bazzi-1 (B Mode) has been merged into the Lightning Bazzi-1 (A Mode), which is now just the Lightning Bazzi-1<br />
</li>
<li>Lightning Bazzi-1 price increased from &#36;3,700 to &#36;4,200<br />
</li>
<li>Minor stat changed among some weapons<br />
</li>
<li>All weapons now no longer deal any knockback force to the player<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">REMINDER: I did not make or edit any of these weapons. All weapons are used as provided by Global and Kamikaze. Without their work, this server would not be possible.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Downgrade Station Model]]></title>
			<link>https://forums.sweptthr.one/thread-48.html</link>
			<pubDate>Sun, 28 Feb 2021 02:53:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-48.html</guid>
			<description><![CDATA[Today I just changed the model of the Downgrade Station, hopefully for the last time.<br />
This will move the Downgrade Station out from the PD offices to the main floor.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/547515497395126292/815416393146302494/newdowngradestation.png" loading="lazy"  alt="[Image: newdowngradestation.png]" class="mycode_img" /><br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today I just changed the model of the Downgrade Station, hopefully for the last time.<br />
This will move the Downgrade Station out from the PD offices to the main floor.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/547515497395126292/815416393146302494/newdowngradestation.png" loading="lazy"  alt="[Image: newdowngradestation.png]" class="mycode_img" /><br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Event]]></title>
			<link>https://forums.sweptthr.one/thread-47.html</link>
			<pubDate>Thu, 25 Feb 2021 03:57:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-47.html</guid>
			<description><![CDATA[Today I've added a brand new event: Golden Egg Hunt.<br />
This event takes place all over the map, as it tasks you with killing other players and collecting the Golden Eggs they drop when they die.<br />
A player will always drop one Golden Egg along with all of the Golden Eggs they've collected from other players.<br />
With a new event comes new chances of certain events happening.  The new chances are as follows:<br />
<br />
Every 10 minutes, an event has a 25% chance of starting.  If this 25% chance succeeds:<ul class="mycode_list"><li>Golden Eggs has a 25% chance of being chosen.<br />
</li>
<li>Remote Warehouse has a 20% chance of being chosen, with a 100% chance to spawn weapons.<br />
</li>
<li>Barge has a 20% chance of being chosen, with a 75% chance of spawning money and a 25% chance of spawning gold.<br />
</li>
<li>World Corp has a 20% chance of being chosen, with a 75% chance of spawning money, and a 25% chance of spawning gold.<br />
</li>
<li>Bank has a 10% chance of being chosen, with a 75% chance of spawning money, and a 25% chance of spawning gold.<br />
</li>
<li>Richman Jewelers has a 5% chance of being chosen, with a 100% chance of spawning gems.<br />
</li>
</ul>
<br />
I've also made and added a new Credit pickup, which will give you one Credit when picked up.  This is currently unused.<br />
<br />
And here's an image of the Golden Egg and the Credit:<br />
<img src="https://cdn.discordapp.com/attachments/747685842860114034/814342429753999370/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today I've added a brand new event: Golden Egg Hunt.<br />
This event takes place all over the map, as it tasks you with killing other players and collecting the Golden Eggs they drop when they die.<br />
A player will always drop one Golden Egg along with all of the Golden Eggs they've collected from other players.<br />
With a new event comes new chances of certain events happening.  The new chances are as follows:<br />
<br />
Every 10 minutes, an event has a 25% chance of starting.  If this 25% chance succeeds:<ul class="mycode_list"><li>Golden Eggs has a 25% chance of being chosen.<br />
</li>
<li>Remote Warehouse has a 20% chance of being chosen, with a 100% chance to spawn weapons.<br />
</li>
<li>Barge has a 20% chance of being chosen, with a 75% chance of spawning money and a 25% chance of spawning gold.<br />
</li>
<li>World Corp has a 20% chance of being chosen, with a 75% chance of spawning money, and a 25% chance of spawning gold.<br />
</li>
<li>Bank has a 10% chance of being chosen, with a 75% chance of spawning money, and a 25% chance of spawning gold.<br />
</li>
<li>Richman Jewelers has a 5% chance of being chosen, with a 100% chance of spawning gems.<br />
</li>
</ul>
<br />
I've also made and added a new Credit pickup, which will give you one Credit when picked up.  This is currently unused.<br />
<br />
And here's an image of the Golden Egg and the Credit:<br />
<img src="https://cdn.discordapp.com/attachments/747685842860114034/814342429753999370/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HUD Update]]></title>
			<link>https://forums.sweptthr.one/thread-46.html</link>
			<pubDate>Tue, 23 Feb 2021 05:31:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-46.html</guid>
			<description><![CDATA[Today I remade the HUD to be unique instead of just ripping off (apparently) another server's.<br />
<br />
In the bottom left corner:<br />
<img src="https://cdn.discordapp.com/attachments/547515497395126292/813642223530672145/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
(Left: before, right: after)<br />
Made everything into trapezoids.<br />
The HUD's outline (colored brown in this image) uses your set player color.<br />
The money text, not the background, now flashes red or green when gaining or losing money.<br />
<br />
In the bottom right corner:<br />
<img src="https://cdn.discordapp.com/attachments/547515497395126292/813642499347709992/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
(Left: before, right: after)<br />
Made everything into trapezoids and got rid of those terrible boxes.<br />
The HUD's outline (colored green in this image) uses your set weapon color.<br />
The ammo counter now displays • • • / • • • • instead of - - - / - - - - if your gun has no ammo type.<br />
<br />
In addition, there is now an option in the Utilities menu of the spawnmenu to use the old HUD, as well as an option to spam kill reward info to the console.<br />
<br />
That's all for today! I'll probably end up releasing this on the Workshop as AnkoHUD soon, we'll see.]]></description>
			<content:encoded><![CDATA[Today I remade the HUD to be unique instead of just ripping off (apparently) another server's.<br />
<br />
In the bottom left corner:<br />
<img src="https://cdn.discordapp.com/attachments/547515497395126292/813642223530672145/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
(Left: before, right: after)<br />
Made everything into trapezoids.<br />
The HUD's outline (colored brown in this image) uses your set player color.<br />
The money text, not the background, now flashes red or green when gaining or losing money.<br />
<br />
In the bottom right corner:<br />
<img src="https://cdn.discordapp.com/attachments/547515497395126292/813642499347709992/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
(Left: before, right: after)<br />
Made everything into trapezoids and got rid of those terrible boxes.<br />
The HUD's outline (colored green in this image) uses your set weapon color.<br />
The ammo counter now displays • • • / • • • • instead of - - - / - - - - if your gun has no ammo type.<br />
<br />
In addition, there is now an option in the Utilities menu of the spawnmenu to use the old HUD, as well as an option to spam kill reward info to the console.<br />
<br />
That's all for today! I'll probably end up releasing this on the Workshop as AnkoHUD soon, we'll see.]]></content:encoded>
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		<item>
			<title><![CDATA[Corpse Update]]></title>
			<link>https://forums.sweptthr.one/thread-45.html</link>
			<pubDate>Sat, 20 Feb 2021 08:52:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-45.html</guid>
			<description><![CDATA[I realized there was quite literally zero reason to pick Corpse over any other monsters.<br />
<br />
Added the trait Undying to the Corpse job:<br />
Upon taking damage that would normally kill them, Corpses now have a 25% chance to make a save, and instantly be restored to 75 HP.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[I realized there was quite literally zero reason to pick Corpse over any other monsters.<br />
<br />
Added the trait Undying to the Corpse job:<br />
Upon taking damage that would normally kill them, Corpses now have a 25% chance to make a save, and instantly be restored to 75 HP.<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reopening]]></title>
			<link>https://forums.sweptthr.one/thread-44.html</link>
			<pubDate>Fri, 12 Feb 2021 01:33:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-44.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">AnkoRP Returns</span></span><br />
AnkoRP returns even better than before!<br />
With this reopening, Ive added plenty of new content to the server as well as making the gamemode base more stable.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">New Map</span></span></span><br />
I've done away with the strange non-rotation of five Construct maps and changed to one single map: rp_SouthSide.<br />
This map is less open but more complex, and also has a ton of buildings in an attempt to increase the "RP" part of AnkoRP.<br />
With this map change, each team now has a designated spawn zone with their own sets of gamemode entities, as well as brand new NPCs at certain locations.<br />
<span style="text-decoration: underline;" class="mycode_u">NPCs</span><br />
The Crime Boss resides in his office in the Club and offers Bounties to players who are willing to take them.<br />
The Pawn Broker works in his Pawn Shop, awaiting skilled thieves who manage to bring him loot.<br />
Nurses are stationed at the Pharmacy and every floor of the Hospital to provide players with free healing.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Citizen Tweaks</span></span></span><br />
While I'm not trying to encourage everyone sitting as a citizen job, I've tried to make the whole team slightly more viable and fun.<br />
The Fisher and Miner jobs have been removed, and the addons along with it.  You can no longer fish or mine at all, which isn't an issue because these two things were boring and inefficient.<br />
I've added a Bitcoin Miner job and a matching Bitcoin Miner entity.  It works just like a money printer, no extra complicated building or anything.<br />
The casino machines have also been removed for good, as they weren't too great either.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Monster Tweaks</span></span></span><br />
I've tried to make Monsters more viable to play as.<br />
Each monster - except the Corpse - now have a special ability to help them survive.<br />
Zombies cause bleeding damage when they hit an enemy,<br />
Fast Zombies can lunge forward at their enemies,<br />
Charples ignite any enemies they hit,<br />
Zombines can detonate in a powerful explosion, and<br />
Skeletons have a 25% damage resistance.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">New Ways to Play</span></span></span><br />
With a new map comes brand new ways to make money and have fun!<br />
<span style="text-decoration: underline;" class="mycode_u">Money Events</span><br />
Every round, there is a chance for a Money Event to start.<br />
When this event starts, some loot will spawn at one of five predetermined locations.  World Corp, the Bank, and the Barge can all have gold or money, while the Remote Warehouse has weapons, and Richman Jewelers will have diamonds.  Players will have to fight for these stacks to get the money promised from them.<br />
Money stacks are instant, gold and diamonds must be turned in at the Pawn Shop, and the weapons can simply be picked up.<br />
Counter-Terrorists have orders to protect these items, and will be rewarded if they do so successfully.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Contracts</span><br />
Every time you spawn, there's a chance you'll be offered a contract.<br />
If you accept this contract, you'll be asked to get a certain number of kills with a certain weapon class.  If you complete it before the next round, you'll get a nice instant cash bonus.<br />
Keep completing contracts and the Contractors might even start offering you more.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Bounties</span><br />
If you feel like making even more money by killing a specific player, head over to the Club and speak with the Crime Boss to see if he has any active bounties on players.  If you choose to accept any of these bounties, you'll be rewarded handsomely.<br />
Doing enough of the Crime Boss's dirty work will help him offer you more lucrative rewards.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">New Weapons</span></span></span><br />
The wonderful developer of the CS:O weapons, Kamikaze, has been continuously updating the CS:O packs, including twelve brand new weapons.<ul class="mycode_list"><li>Shooting Star - Upgrade from M79 - &#36;192,000<br />
</li>
<li>Tomahawk Christmas - Upgrade from Tomahawk - &#36;32,000<br />
</li>
<li>Negev NG-7 Ajax - Upgrade from Negev - &#36;185,000<br />
</li>
<li>Inferno Cannon - Upgrade from Volcano Expert - &#36;2,630,000<br />
</li>
<li>Shining Heart Rod - Special - &#36;2,100,000<br />
</li>
<li>Starlight Rolling Shooter - Special - &#36;870,000<br />
</li>
<li>Dragon Knife - Basic - &#36;1,800<br />
</li>
<li>Miracle Prism Sword - Special - &#36;47,000<br />
</li>
<li>Plasma Rifle MK-1 - Special - &#36;47,000<br />
</li>
<li>Plasma Rifle MK-2 - Upgrade from Plasma Rifle MK-1 - &#36;345,000<br />
</li>
<li>Taimat Mk3 - Upgrade from Plasma Rifle MK-2 - &#36;1,247,000<br />
</li>
<li>Taimat Mk4 - Upgrade from Taimat Mk3 - &#36;2,591,000<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapon Skins</span></span></span><br />
In addition to the brand new weapons, Kamikaze has also been busy giving some weapons skins, some of which are cosmetic and some of which give the weapons better stats.  These are as follows:<br />
<span style="text-decoration: underline;" class="mycode_u">Weapons with purely cosmetic skins (53):</span><ul class="mycode_list"><li>AK-47 (7 skins)<br />
</li>
<li>AWP (7 skins)<br />
</li>
<li>BALROG-I (2 skins)<br />
</li>
<li>BALROG-III (2 skins)<br />
</li>
<li>BALROG-V (2 skins)<br />
</li>
<li>BALROG-VII (2 skins)<br />
</li>
<li>BALROG-XI (2 skins)<br />
</li>
<li>Benelli XM1014 (1 skins)<br />
</li>
<li>Broad Divine (1 skins)<br />
</li>
<li>Calico M950 (1 skins)<br />
</li>
<li>Calico M950 Expert (1 skins)<br />
</li>
<li>Calico M950 Master (1 skins)<br />
</li>
<li>Coil Machine Gun (1 skins)<br />
</li>
<li>CROW-11 (1 skins)<br />
</li>
<li>Desert Eagle (8 skins)<br />
</li>
<li>Destroyer (1 skins)<br />
</li>
<li>Dual Infinity Final (1 skins)<br />
</li>
<li>Hunter Killer X-90 (1 skins)<br />
</li>
<li>JANUS-11 (A Mode) (1 skins)<br />
</li>
<li>JANUS-11 (B Mode) (1 skins)<br />
</li>
<li>Laser Minigun (1 skins)<br />
</li>
<li>M16A1 Veteran (1 skins)<br />
</li>
<li>M249 Phoenix (1 skins)<br />
</li>
<li>M3 Black Dragon (1 skins)<br />
</li>
<li>M79 (1 skins)<br />
</li>
<li>M95 White Tiger (1 skins)<br />
</li>
<li>Magnum Drill (1 skins)<br />
</li>
<li>MG3 (10 skins)<br />
</li>
<li>MG3 Expert (10 skins)<br />
</li>
<li>MG3 Master (10 skins)<br />
</li>
<li>MP5 (1 skins)<br />
</li>
<li>Nata Knife (1 skins)<br />
</li>
<li>OTs-14 Groza (1 skins)<br />
</li>
<li>Plasma Gun (1 skins)<br />
</li>
<li>Plasma Gun Chimera (1 skins)<br />
</li>
<li>PP-19 Bizon (1 skins)<br />
</li>
<li>Runebreaker - Expert (1 skins)<br />
</li>
<li>Savery (1 skins)<br />
</li>
<li>Savery Expert (1 skins)<br />
</li>
<li>SKULL-1 (1 skins)<br />
</li>
<li>SKULL-3 (A Mode) (1 skins)<br />
</li>
<li>SKULL-3 (B Mode) (1 skins)<br />
</li>
<li>SKULL-5 (1 skins)<br />
</li>
<li>SKULL-7 (1 skins)<br />
</li>
<li>SKULL-9 (1 skins)<br />
</li>
<li>SKULL-11 (2 skins)<br />
</li>
<li>THANATOS-11 (1 skins)<br />
</li>
<li>Thunder Ghost Walker (1 skins)<br />
</li>
<li>Thunderbolt (1 skins)<br />
</li>
<li>TURBULENT-11 (1 skins)<br />
</li>
<li>UTS-15 (1 skins)<br />
</li>
<li>X-TRACKER (1 skins)<br />
</li>
<li>X-TRACKER (Scoped) (1 skins)<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapons with skins that enhance the weapon (26):</span><ul class="mycode_list"><li>Aeolis (1 skins)<br />
</li>
<li>AutoMag V (1 skins)<br />
</li>
<li>Calico M950 (1 skins)<br />
</li>
<li>Colt Python (2 skins)<br />
</li>
<li>Double-barreled Shotgun (1 skins)<br />
</li>
<li>Dual Infinity Final (1 skins)<br />
</li>
<li>FN MK48 (1 skins)<br />
</li>
<li>FNP-45 (1 skins)<br />
</li>
<li>Glock 18 (1 skins)<br />
</li>
<li>Hunter Killer X-12 (1 skins)<br />
</li>
<li>Kriss Super V (1 skins)<br />
</li>
<li>M1 Garand (1 skins)<br />
</li>
<li>Mauser C96 (1 skins)<br />
</li>
<li>MK3A1 (1 skins)<br />
</li>
<li>Mosin Nagant (1 skins)<br />
</li>
<li>MP5 (2 skins)<br />
</li>
<li>Negev (1 skins)<br />
</li>
<li>PGM Hecate II (1 skins)<br />
</li>
<li>PSG-1 (1 skins)<br />
</li>
<li>QBZ-95B (1 skins)<br />
</li>
<li>Rail Cannon (1 skins)<br />
</li>
<li>Remington M24 (1 skins)<br />
</li>
<li>TAR-21 (1 skins)<br />
</li>
<li>Ultimax 100 (1 skins)<br />
</li>
<li>USAS-12 (1 skins)<br />
</li>
<li>Winchester 1887 (1 skins)<br />
</li>
</ul>
<br />
In order to obtain these skins - cosmetic or otherwise - you must buy the new Artist's Workbench and get to work!<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Credits</span></span></span><br />
If you've ever played on SweptTTT and accumulated points, those points will carry over to ingame Credits.<br />
As with SweptTTT, these Credits have no use, so they serve as more of a "loyalty system" than anything else.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">HUD Changes</span></span></span><br />
The HUD now has an ammo type image next to the ammo counter, as well as a secondary ammo counter above the primary ammo counter.<br />
Additionally, the HUD now contains icons that will appear under certain circumstances, such as when carrying loot and being healed by a Nurse.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Backend Stuff</span></span></span><br />
I've worked on optimizing the whole gamemode to make it easier to add things and do more in the future.  The main thing was making the round timer more reliable and consistent.<br />
All data was moved from text files to the SQL database, but you won't even notice that difference.]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">AnkoRP Returns</span></span><br />
AnkoRP returns even better than before!<br />
With this reopening, Ive added plenty of new content to the server as well as making the gamemode base more stable.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">New Map</span></span></span><br />
I've done away with the strange non-rotation of five Construct maps and changed to one single map: rp_SouthSide.<br />
This map is less open but more complex, and also has a ton of buildings in an attempt to increase the "RP" part of AnkoRP.<br />
With this map change, each team now has a designated spawn zone with their own sets of gamemode entities, as well as brand new NPCs at certain locations.<br />
<span style="text-decoration: underline;" class="mycode_u">NPCs</span><br />
The Crime Boss resides in his office in the Club and offers Bounties to players who are willing to take them.<br />
The Pawn Broker works in his Pawn Shop, awaiting skilled thieves who manage to bring him loot.<br />
Nurses are stationed at the Pharmacy and every floor of the Hospital to provide players with free healing.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Citizen Tweaks</span></span></span><br />
While I'm not trying to encourage everyone sitting as a citizen job, I've tried to make the whole team slightly more viable and fun.<br />
The Fisher and Miner jobs have been removed, and the addons along with it.  You can no longer fish or mine at all, which isn't an issue because these two things were boring and inefficient.<br />
I've added a Bitcoin Miner job and a matching Bitcoin Miner entity.  It works just like a money printer, no extra complicated building or anything.<br />
The casino machines have also been removed for good, as they weren't too great either.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Monster Tweaks</span></span></span><br />
I've tried to make Monsters more viable to play as.<br />
Each monster - except the Corpse - now have a special ability to help them survive.<br />
Zombies cause bleeding damage when they hit an enemy,<br />
Fast Zombies can lunge forward at their enemies,<br />
Charples ignite any enemies they hit,<br />
Zombines can detonate in a powerful explosion, and<br />
Skeletons have a 25% damage resistance.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">New Ways to Play</span></span></span><br />
With a new map comes brand new ways to make money and have fun!<br />
<span style="text-decoration: underline;" class="mycode_u">Money Events</span><br />
Every round, there is a chance for a Money Event to start.<br />
When this event starts, some loot will spawn at one of five predetermined locations.  World Corp, the Bank, and the Barge can all have gold or money, while the Remote Warehouse has weapons, and Richman Jewelers will have diamonds.  Players will have to fight for these stacks to get the money promised from them.<br />
Money stacks are instant, gold and diamonds must be turned in at the Pawn Shop, and the weapons can simply be picked up.<br />
Counter-Terrorists have orders to protect these items, and will be rewarded if they do so successfully.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Contracts</span><br />
Every time you spawn, there's a chance you'll be offered a contract.<br />
If you accept this contract, you'll be asked to get a certain number of kills with a certain weapon class.  If you complete it before the next round, you'll get a nice instant cash bonus.<br />
Keep completing contracts and the Contractors might even start offering you more.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Bounties</span><br />
If you feel like making even more money by killing a specific player, head over to the Club and speak with the Crime Boss to see if he has any active bounties on players.  If you choose to accept any of these bounties, you'll be rewarded handsomely.<br />
Doing enough of the Crime Boss's dirty work will help him offer you more lucrative rewards.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">New Weapons</span></span></span><br />
The wonderful developer of the CS:O weapons, Kamikaze, has been continuously updating the CS:O packs, including twelve brand new weapons.<ul class="mycode_list"><li>Shooting Star - Upgrade from M79 - &#36;192,000<br />
</li>
<li>Tomahawk Christmas - Upgrade from Tomahawk - &#36;32,000<br />
</li>
<li>Negev NG-7 Ajax - Upgrade from Negev - &#36;185,000<br />
</li>
<li>Inferno Cannon - Upgrade from Volcano Expert - &#36;2,630,000<br />
</li>
<li>Shining Heart Rod - Special - &#36;2,100,000<br />
</li>
<li>Starlight Rolling Shooter - Special - &#36;870,000<br />
</li>
<li>Dragon Knife - Basic - &#36;1,800<br />
</li>
<li>Miracle Prism Sword - Special - &#36;47,000<br />
</li>
<li>Plasma Rifle MK-1 - Special - &#36;47,000<br />
</li>
<li>Plasma Rifle MK-2 - Upgrade from Plasma Rifle MK-1 - &#36;345,000<br />
</li>
<li>Taimat Mk3 - Upgrade from Plasma Rifle MK-2 - &#36;1,247,000<br />
</li>
<li>Taimat Mk4 - Upgrade from Taimat Mk3 - &#36;2,591,000<br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapon Skins</span></span></span><br />
In addition to the brand new weapons, Kamikaze has also been busy giving some weapons skins, some of which are cosmetic and some of which give the weapons better stats.  These are as follows:<br />
<span style="text-decoration: underline;" class="mycode_u">Weapons with purely cosmetic skins (53):</span><ul class="mycode_list"><li>AK-47 (7 skins)<br />
</li>
<li>AWP (7 skins)<br />
</li>
<li>BALROG-I (2 skins)<br />
</li>
<li>BALROG-III (2 skins)<br />
</li>
<li>BALROG-V (2 skins)<br />
</li>
<li>BALROG-VII (2 skins)<br />
</li>
<li>BALROG-XI (2 skins)<br />
</li>
<li>Benelli XM1014 (1 skins)<br />
</li>
<li>Broad Divine (1 skins)<br />
</li>
<li>Calico M950 (1 skins)<br />
</li>
<li>Calico M950 Expert (1 skins)<br />
</li>
<li>Calico M950 Master (1 skins)<br />
</li>
<li>Coil Machine Gun (1 skins)<br />
</li>
<li>CROW-11 (1 skins)<br />
</li>
<li>Desert Eagle (8 skins)<br />
</li>
<li>Destroyer (1 skins)<br />
</li>
<li>Dual Infinity Final (1 skins)<br />
</li>
<li>Hunter Killer X-90 (1 skins)<br />
</li>
<li>JANUS-11 (A Mode) (1 skins)<br />
</li>
<li>JANUS-11 (B Mode) (1 skins)<br />
</li>
<li>Laser Minigun (1 skins)<br />
</li>
<li>M16A1 Veteran (1 skins)<br />
</li>
<li>M249 Phoenix (1 skins)<br />
</li>
<li>M3 Black Dragon (1 skins)<br />
</li>
<li>M79 (1 skins)<br />
</li>
<li>M95 White Tiger (1 skins)<br />
</li>
<li>Magnum Drill (1 skins)<br />
</li>
<li>MG3 (10 skins)<br />
</li>
<li>MG3 Expert (10 skins)<br />
</li>
<li>MG3 Master (10 skins)<br />
</li>
<li>MP5 (1 skins)<br />
</li>
<li>Nata Knife (1 skins)<br />
</li>
<li>OTs-14 Groza (1 skins)<br />
</li>
<li>Plasma Gun (1 skins)<br />
</li>
<li>Plasma Gun Chimera (1 skins)<br />
</li>
<li>PP-19 Bizon (1 skins)<br />
</li>
<li>Runebreaker - Expert (1 skins)<br />
</li>
<li>Savery (1 skins)<br />
</li>
<li>Savery Expert (1 skins)<br />
</li>
<li>SKULL-1 (1 skins)<br />
</li>
<li>SKULL-3 (A Mode) (1 skins)<br />
</li>
<li>SKULL-3 (B Mode) (1 skins)<br />
</li>
<li>SKULL-5 (1 skins)<br />
</li>
<li>SKULL-7 (1 skins)<br />
</li>
<li>SKULL-9 (1 skins)<br />
</li>
<li>SKULL-11 (2 skins)<br />
</li>
<li>THANATOS-11 (1 skins)<br />
</li>
<li>Thunder Ghost Walker (1 skins)<br />
</li>
<li>Thunderbolt (1 skins)<br />
</li>
<li>TURBULENT-11 (1 skins)<br />
</li>
<li>UTS-15 (1 skins)<br />
</li>
<li>X-TRACKER (1 skins)<br />
</li>
<li>X-TRACKER (Scoped) (1 skins)<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapons with skins that enhance the weapon (26):</span><ul class="mycode_list"><li>Aeolis (1 skins)<br />
</li>
<li>AutoMag V (1 skins)<br />
</li>
<li>Calico M950 (1 skins)<br />
</li>
<li>Colt Python (2 skins)<br />
</li>
<li>Double-barreled Shotgun (1 skins)<br />
</li>
<li>Dual Infinity Final (1 skins)<br />
</li>
<li>FN MK48 (1 skins)<br />
</li>
<li>FNP-45 (1 skins)<br />
</li>
<li>Glock 18 (1 skins)<br />
</li>
<li>Hunter Killer X-12 (1 skins)<br />
</li>
<li>Kriss Super V (1 skins)<br />
</li>
<li>M1 Garand (1 skins)<br />
</li>
<li>Mauser C96 (1 skins)<br />
</li>
<li>MK3A1 (1 skins)<br />
</li>
<li>Mosin Nagant (1 skins)<br />
</li>
<li>MP5 (2 skins)<br />
</li>
<li>Negev (1 skins)<br />
</li>
<li>PGM Hecate II (1 skins)<br />
</li>
<li>PSG-1 (1 skins)<br />
</li>
<li>QBZ-95B (1 skins)<br />
</li>
<li>Rail Cannon (1 skins)<br />
</li>
<li>Remington M24 (1 skins)<br />
</li>
<li>TAR-21 (1 skins)<br />
</li>
<li>Ultimax 100 (1 skins)<br />
</li>
<li>USAS-12 (1 skins)<br />
</li>
<li>Winchester 1887 (1 skins)<br />
</li>
</ul>
<br />
In order to obtain these skins - cosmetic or otherwise - you must buy the new Artist's Workbench and get to work!<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Credits</span></span></span><br />
If you've ever played on SweptTTT and accumulated points, those points will carry over to ingame Credits.<br />
As with SweptTTT, these Credits have no use, so they serve as more of a "loyalty system" than anything else.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">HUD Changes</span></span></span><br />
The HUD now has an ammo type image next to the ammo counter, as well as a secondary ammo counter above the primary ammo counter.<br />
Additionally, the HUD now contains icons that will appear under certain circumstances, such as when carrying loot and being healed by a Nurse.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Backend Stuff</span></span></span><br />
I've worked on optimizing the whole gamemode to make it easier to add things and do more in the future.  The main thing was making the round timer more reliable and consistent.<br />
All data was moved from text files to the SQL database, but you won't even notice that difference.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Clarification and the Future]]></title>
			<link>https://forums.sweptthr.one/thread-41.html</link>
			<pubDate>Tue, 12 Jan 2021 20:19:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-41.html</guid>
			<description><![CDATA[If you've been at all curious about what's been happening (or not happening) relating to AnkoRP, this post will clear it up.<br />
<br />
The server was closed back in October due to a grand total of one person ever joining, that being some tryhard exploiter who didn't get anywhere.  Since this server wasn't hosted on any sort of professional server machine or anything like that, I felt it was a waste of resources to keep an empty server up, especially since whoever joined would be greeted with a laggy, stuttery map due to the server being open for too long.<br />
<br />
All player data remains as is when the server was online, so if there's ever a strong desire for the server to come back, it'll come back, hopefully on a professional system next time.]]></description>
			<content:encoded><![CDATA[If you've been at all curious about what's been happening (or not happening) relating to AnkoRP, this post will clear it up.<br />
<br />
The server was closed back in October due to a grand total of one person ever joining, that being some tryhard exploiter who didn't get anywhere.  Since this server wasn't hosted on any sort of professional server machine or anything like that, I felt it was a waste of resources to keep an empty server up, especially since whoever joined would be greeted with a laggy, stuttery map due to the server being open for too long.<br />
<br />
All player data remains as is when the server was online, so if there's ever a strong desire for the server to come back, it'll come back, hopefully on a professional system next time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reopened and Weapon Update 3]]></title>
			<link>https://forums.sweptthr.one/thread-33.html</link>
			<pubDate>Thu, 27 Aug 2020 18:48:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-33.html</guid>
			<description><![CDATA[AnkoRP has been temporarily(?) reopened somewhat as a prolonged stress test of the machine the servers had been hosted on.  Errors from the last installment have been fixed, and the server should be fully playable at game.sweptthr.one<span style="font-weight: bold;" class="mycode_b">:27017</span>.  Additionally, <span style="font-weight: bold;" class="mycode_b">all player data has been totally saved!</span><br />
<br />
In addition, changes were made to the CS:O weapon packs.<br />
<span style="font-weight: bold;" class="mycode_b">Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Updates</span><ul class="mycode_list"><li>Added SCAR OZ-A - Upgrade from SCAR-L - &#36;64,000<br />
</li>
<li>Added SCAR OZ-B - Upgrade from SCAR OZ-A - &#36;74,000<br />
</li>
<li>Added SCAR OZ-C - Upgrade from SCAR OZ-B - &#36;243,000<br />
</li>
<li>Added SCAR OZ-D - Upgrade from SCAR OZ-C - &#36;726,000<br />
</li>
<li>CHARGER-5 now has a secondary attack that fires a perfect-accuracy bolt.<br />
</li>
<li>CHARGER-7 now has a secondary attack that fires a perfect-accuracy bolt.<br />
</li>
<li>BALROG-XI now has a secondary attack that fires a blast of fire.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Pricing Updates</span><ul class="mycode_list"><li>CHARGER-5 price increased from &#36;9,300 to &#36;27,900<br />
</li>
<li>CHARGER-7 price increased from &#36;89,000 to &#36;267,000<br />
</li>
<li>BALROG-XI price increased from &#36;87,000 to &#36;261,000<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[AnkoRP has been temporarily(?) reopened somewhat as a prolonged stress test of the machine the servers had been hosted on.  Errors from the last installment have been fixed, and the server should be fully playable at game.sweptthr.one<span style="font-weight: bold;" class="mycode_b">:27017</span>.  Additionally, <span style="font-weight: bold;" class="mycode_b">all player data has been totally saved!</span><br />
<br />
In addition, changes were made to the CS:O weapon packs.<br />
<span style="font-weight: bold;" class="mycode_b">Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Updates</span><ul class="mycode_list"><li>Added SCAR OZ-A - Upgrade from SCAR-L - &#36;64,000<br />
</li>
<li>Added SCAR OZ-B - Upgrade from SCAR OZ-A - &#36;74,000<br />
</li>
<li>Added SCAR OZ-C - Upgrade from SCAR OZ-B - &#36;243,000<br />
</li>
<li>Added SCAR OZ-D - Upgrade from SCAR OZ-C - &#36;726,000<br />
</li>
<li>CHARGER-5 now has a secondary attack that fires a perfect-accuracy bolt.<br />
</li>
<li>CHARGER-7 now has a secondary attack that fires a perfect-accuracy bolt.<br />
</li>
<li>BALROG-XI now has a secondary attack that fires a blast of fire.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Pricing Updates</span><ul class="mycode_list"><li>CHARGER-5 price increased from &#36;9,300 to &#36;27,900<br />
</li>
<li>CHARGER-7 price increased from &#36;89,000 to &#36;267,000<br />
</li>
<li>BALROG-XI price increased from &#36;87,000 to &#36;261,000<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Closed]]></title>
			<link>https://forums.sweptthr.one/thread-29.html</link>
			<pubDate>Fri, 03 Jul 2020 04:05:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-29.html</guid>
			<description><![CDATA[This is long overdue, but AnkoRP has been closed.<br />
<br />
This zone will stay here for historical purposes, but no more updates will come to the server that doesn't exist.<br />
<br />
I released some of the custom things here: <a href="https://github.com/SweptThrone/AnkoRP" target="_blank" rel="noopener" class="mycode_url">https://github.com/SweptThrone/AnkoRP</a>]]></description>
			<content:encoded><![CDATA[This is long overdue, but AnkoRP has been closed.<br />
<br />
This zone will stay here for historical purposes, but no more updates will come to the server that doesn't exist.<br />
<br />
I released some of the custom things here: <a href="https://github.com/SweptThrone/AnkoRP" target="_blank" rel="noopener" class="mycode_url">https://github.com/SweptThrone/AnkoRP</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Technical and Pricing Update 2]]></title>
			<link>https://forums.sweptthr.one/thread-24.html</link>
			<pubDate>Tue, 24 Mar 2020 01:43:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-24.html</guid>
			<description><![CDATA[Today's update brings some pricing balances as well as some smaller tweaks to make the gamemode more playable.<br />
<br />
Contents of the pricing update are as follows:<ul class="mycode_list"><li>Brick Piece T50 (B Mode) price reduced from &#36;3,500,000 to &#36;800,000.<br />
</li>
<li>Brick Piece V2 (B Mode) price reduced from &#36;2,500,000 to &#36;700,000.<br />
</li>
<li>Brick Piece M777 (B Mode) price reduced from &#36;5,000,000 to &#36;850,000.<br />
</li>
<li>Brick Piece S1451 (B Mode) price reduced from &#36;2,450,000 to &#36;650,000.<br />
</li>
</ul>
<br />
Contents of the technical update are as follows:<ul class="mycode_list"><li>You can no longer spam equip a weapon to repeatedly gain ammo.<br />
</li>
</ul>
<br />
Preparations are being made to add some sort of tutorial, feedback when the round is scored, and other updates that will make the server easier to understand for new players.]]></description>
			<content:encoded><![CDATA[Today's update brings some pricing balances as well as some smaller tweaks to make the gamemode more playable.<br />
<br />
Contents of the pricing update are as follows:<ul class="mycode_list"><li>Brick Piece T50 (B Mode) price reduced from &#36;3,500,000 to &#36;800,000.<br />
</li>
<li>Brick Piece V2 (B Mode) price reduced from &#36;2,500,000 to &#36;700,000.<br />
</li>
<li>Brick Piece M777 (B Mode) price reduced from &#36;5,000,000 to &#36;850,000.<br />
</li>
<li>Brick Piece S1451 (B Mode) price reduced from &#36;2,450,000 to &#36;650,000.<br />
</li>
</ul>
<br />
Contents of the technical update are as follows:<ul class="mycode_list"><li>You can no longer spam equip a weapon to repeatedly gain ammo.<br />
</li>
</ul>
<br />
Preparations are being made to add some sort of tutorial, feedback when the round is scored, and other updates that will make the server easier to understand for new players.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Technical Update 5]]></title>
			<link>https://forums.sweptthr.one/thread-23.html</link>
			<pubDate>Tue, 17 Mar 2020 22:02:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-23.html</guid>
			<description><![CDATA[Today's update brings a change to the M4A1 and AK-47 trees, dethroning the M4A1's tree as quickly as it earned it.  Also I added some footstep sounds and HUD updates.<br />
<ul class="mycode_list"><li>Changed AK-47 primary weapon tree from Base - Red - White Gold - Gold - Anniversary to Base - Dragon - Red - White Gold - Gold - Anniversary to match the M4A1's tree.<br />
</li>
<li>Changed M4A1 primary weapons tree from Base - Dragon - Red - White Gold - Gold - Scope - Anniversary to Base - Dragon - Red - White Gold - Gold - Anniversary and moved the M4A1 Scope to its own tree due to the Scope being the only weapon in the old tree with a scope.<br />
</li>
<li>Combine jobs now have custom footstep and death sounds.<br />
</li>
<li>Monsters now have custom footstep and death sounds.<br />
</li>
<li>Alyx, Barney, and Father Grigori now have custom death sounds.<br />
</li>
<li>Team label is color-coded on your HUD.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Today's update brings a change to the M4A1 and AK-47 trees, dethroning the M4A1's tree as quickly as it earned it.  Also I added some footstep sounds and HUD updates.<br />
<ul class="mycode_list"><li>Changed AK-47 primary weapon tree from Base - Red - White Gold - Gold - Anniversary to Base - Dragon - Red - White Gold - Gold - Anniversary to match the M4A1's tree.<br />
</li>
<li>Changed M4A1 primary weapons tree from Base - Dragon - Red - White Gold - Gold - Scope - Anniversary to Base - Dragon - Red - White Gold - Gold - Anniversary and moved the M4A1 Scope to its own tree due to the Scope being the only weapon in the old tree with a scope.<br />
</li>
<li>Combine jobs now have custom footstep and death sounds.<br />
</li>
<li>Monsters now have custom footstep and death sounds.<br />
</li>
<li>Alyx, Barney, and Father Grigori now have custom death sounds.<br />
</li>
<li>Team label is color-coded on your HUD.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Technical Update 4]]></title>
			<link>https://forums.sweptthr.one/thread-22.html</link>
			<pubDate>Sun, 15 Mar 2020 21:12:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-22.html</guid>
			<description><![CDATA[Split this into a different thread because the Weapon Update is so massive.<br />
<br />
You now get a bonus multiplier if you're on a killstreak.  1.2x if you're on a 2-kill streak, 1.3x if you're on a 3-kill streak, etc.<br />
Monsters are set to 150 HP when they get a kill.<br />
Monsters can no longer use any guns from their inventory.<br />
Elites can no longer use any weapons from their inventory.<br />
Added the Chell job, which is the exact same as a Civilian, but you don't take fall damage.<br />
<span style="font-style: italic;" class="mycode_i">Made shooting someone while you're in babygod deal 50% damage?</span><br />
<br />
Added a custom HUD.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/666126866888785936/688855896268472521/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
Bottom left has your HP, AP, name, job, team, money, and salary.<br />
Background color is your player color.<br />
The money area lights up red or green and fades out when you lose or gain money.<br />
Money text has lerp so it changes smoothly.<br />
There's a fire icon over the box that lights up in color when you've killed an enemy within the last four seconds, indicating you can get a multikill.<br />
Stars add up to the right of the flame if you're on a killstreak.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/666126866888785936/688856016678551651/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
Bottom right has your current magazine and reserve ammo.<br />
Background color is your weapon color.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/666126866888785936/688856084806500407/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
Top has the time left and score as usual, but redesigned.]]></description>
			<content:encoded><![CDATA[Split this into a different thread because the Weapon Update is so massive.<br />
<br />
You now get a bonus multiplier if you're on a killstreak.  1.2x if you're on a 2-kill streak, 1.3x if you're on a 3-kill streak, etc.<br />
Monsters are set to 150 HP when they get a kill.<br />
Monsters can no longer use any guns from their inventory.<br />
Elites can no longer use any weapons from their inventory.<br />
Added the Chell job, which is the exact same as a Civilian, but you don't take fall damage.<br />
<span style="font-style: italic;" class="mycode_i">Made shooting someone while you're in babygod deal 50% damage?</span><br />
<br />
Added a custom HUD.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/666126866888785936/688855896268472521/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
Bottom left has your HP, AP, name, job, team, money, and salary.<br />
Background color is your player color.<br />
The money area lights up red or green and fades out when you lose or gain money.<br />
Money text has lerp so it changes smoothly.<br />
There's a fire icon over the box that lights up in color when you've killed an enemy within the last four seconds, indicating you can get a multikill.<br />
Stars add up to the right of the flame if you're on a killstreak.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/666126866888785936/688856016678551651/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
Bottom right has your current magazine and reserve ammo.<br />
Background color is your weapon color.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/666126866888785936/688856084806500407/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
Top has the time left and score as usual, but redesigned.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon Update 2]]></title>
			<link>https://forums.sweptthr.one/thread-21.html</link>
			<pubDate>Sun, 15 Mar 2020 17:39:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-21.html</guid>
			<description><![CDATA[An update was released for the CS:O packs.  This affects the performance and appearance of some weapons on AnkoRP.  A full list of changes is listed below.<br />
<span style="font-weight: bold;" class="mycode_b">Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Updates</span><ul class="mycode_list"><li>Added AK-47 White Gold - Upgrade from AK-47 Red - &#36;27,000<br />
</li>
<li>Added Ballista - Special - &#36;2,500,000<br />
</li>
<li>Added Crowbar - Basic - &#36;3,000<br />
</li>
<li>Added Crowbar Maverick - Upgrade from Crowbar - &#36;21,000<br />
</li>
<li>Added Dart Pistol - Special - &#36;71,000<br />
</li>
<li>Added Desert Eagle White Gold - Upgrade from Desert Eagle Red - &#36;41,000<br />
</li>
<li>Added Dual Uzi Expert (A Mode) - Upgrade from Dual Uzi (A Mode) - &#36;298,000<br />
</li>
<li>Added Dual Uzi Expert (B Mode) - Upgrade from Dual Uzi (B Mode) - &#36;298,000<br />
</li>
<li>Added Heart Bomb - Upgrade from M67 Frag Grenade - &#36;6,200<br />
</li>
<li>Added Heaven Scorcher - Special - &#36;7,500,000<br />
</li>
<li>Added Hwando - Basic - &#36;28,000<br />
</li>
<li>Added M4A1 White Gold - Upgrade from M4A1 Red - &#36;17,000<br />
</li>
<li>Added Magnum Drill Gold - Upgrade from Magnum Drill Expert - &#36;1,250,000<br />
</li>
<li>Added Magnum Launcher Global Showcase 2018 - Upgrade from Magnum Launcher - &#36;5,500,000<br />
</li>
<li>Added Thunderstorm - Upgrade from M67 Frag Grenade - &#36;6,500<br />
</li>
<li>Added Warhammer Storm Giant Expert - Upgrade from Warhammer Storm Giant Bloodlord - &#36;700,000<br />
</li>
<li>Magnum Launcher is now an upgrade to the Ballista for &#36;3,500,000<br />
</li>
</ul>
<br />
These updates mean that the M4A1 now has the single largest upgrade tree on the server, hitting a new rank, "Transcendent."<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Technical Updates</span><ul class="mycode_list"><li>Changed Resistance melee from Tomahawk to Crowbar<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Stat Updates</span><ul class="mycode_list"><li>Aeolis rate of fire decreased from 800 to 700 RPM<br />
</li>
<li>Aeolis spread decreased by 44.62%<br />
</li>
<li>AK-47 spread decreased by 42.86%<br />
</li>
<li>AK-47 Dragon spread decreased by 42.86%<br />
</li>
<li>AK-47 Gold spread decreased by 33.33%<br />
</li>
<li>AK-47 Red spread decreased by 42.86%<br />
</li>
<li>AK-47 60R spread decreased by 6.25%<br />
</li>
<li>AK-47 10th Anniversary spread decreased by 40%<br />
</li>
<li>AK-74u spread decrased by 11.11%<br />
</li>
<li>AKM spread decreased by 40%<br />
</li>
<li>AN-94 horizontal recoil decreased by 33.33%<br />
</li>
<li>Batista damage increased by 15.38%<br />
</li>
<li>Batista pellet count increased from 9 to 12<br />
</li>
<li>Brick Piece V2 spread decreased by 40%<br />
</li>
<li>Broad Divine recoil decreased by 33.33%<br />
</li>
<li>Broad Divine spread decreased by 31.82%<br />
</li>
<li>CROW-1 recoil decreased by 5.41%<br />
</li>
<li>CROW-1 spread decreased by 42.86%<br />
</li>
<li>Destroyer damage increased by 20%<br />
</li>
<li>Destroyer blast radius decreased by 66.67%<br />
</li>
<li>Destroyer rate of fire increased from 45 to 75 RPM<br />
</li>
<li>Dual Infinity recoil decreased by 6.25%<br />
</li>
<li>Dual Infinity spread decreased by 5.26%<br />
</li>
<li>Dual Infinity Final recoil decreased by 4%<br />
</li>
<li>Dual Infinity Final spread decreased by 6.67%<br />
</li>
<li>Dual Infinity Custom recoil decreased by 10%<br />
</li>
<li>Dual Infinity Custom spread decreased by 8.57%<br />
</li>
<li>Dual MP7 horizontal recoil decreased by 50%<br />
</li>
<li>Dual Uzi (A Mode) spread increased by 16.67%<br />
</li>
<li>Dual Uzi (B Mode) horizontal recoil decreased by 14.29%<br />
</li>
<li>Dual Uzi (B Mode) spread increased by 12%<br />
</li>
<li>F2000 spread decreased by 10.21%<br />
</li>
<li>FNC recoil decreased by 11.12%<br />
</li>
<li>FNC spread decreased by 30%<br />
</li>
<li>G11 recoil decreased by 10.21%<br />
</li>
<li>G11 spread decreased by 12.73%<br />
</li>
<li>G11 Expert recoil decreased by 10.10%<br />
</li>
<li>G11 Expert spread decreased by 12%<br />
</li>
<li>G11 Master spread decreased by 11.12%<br />
</li>
<li>G11 Gold downwards recoil decreased by 23.08%<br />
</li>
<li>G11 Gold spread decreased by 10.10%<br />
</li>
<li>Galil Maverick spread decreased by 32%<br />
</li>
<li>Gilboa ironsight spread decreased by 25%<br />
</li>
<li>Gilboa Viper spread decreased by 40%<br />
</li>
<li>HK-2002 ironsight spread decreased by 60%<br />
</li>
<li>HK23E rate of fire increased from 600 to 650 RPM<br />
</li>
<li>HK23E Expert rate of fire increased from 625 to 675 RPM<br />
</li>
<li>HK23E Master rate of fire increased from 650 to 700 RPM<br />
</li>
<li>HK416 spread decreased by 12.5%<br />
</li>
<li>K2 spread decreased by 10%<br />
</li>
<li>L85A2 semi-auto rate of fire increased from 685 to 900 RPM<br />
</li>
<li>L85A2 spread decreased by 10%<br />
</li>
<li>M1911A1 spread decreased by 40%<br />
</li>
<li>M14 EBR spread decreased by 20%<br />
</li>
<li>M14 EBR Expert spread decreased by 20%<br />
</li>
<li>M14 EBR Master spread decreased by 20%<br />
</li>
<li>M14 EBR Gold spread decreased by 18.19%<br />
</li>
<li>M16A1 Veteran spread decreased by 58.33%<br />
</li>
<li>M16A1 Veteran recoil decreased by 20%<br />
</li>
<li>M16A4 horizontal recoil decreased by 33.33%<br />
</li>
<li>M249 spread decreased by 16.67%<br />
</li>
<li>M249 Camouflage spread decreased by 4%<br />
</li>
<li>M249 Red spread decreased by 21.43%<br />
</li>
<li>M249 Veteran spread decreased by 42.86%<br />
</li>
<li>M4A1 spread decreased by 12.5%<br />
</li>
<li>M4A1 Dragon spread decreased by 12.5%<br />
</li>
<li>M4A1 Red spread decreased by 2.78%<br />
</li>
<li>M4A1 Scope spread decreased by 16.67%<br />
</li>
<li>M4A1 Gold spread decreased by 16.67%<br />
</li>
<li>M4A1 10th Anniversary spread decrased by 16.67%<br />
</li>
<li>M60E4 ironsight spread decreased by 50%<br />
</li>
<li>M60E4 Expert ironsight spread decreased by 60%<br />
</li>
<li>M60E4 Gold rate of fire increased from 550 to 600 RPM<br />
</li>
<li>M60E4 Gold spread decreased by 11.11%<br />
</li>
<li>M60E4 Master spread decreased by 6.25%<br />
</li>
<li>M60E4 Maverick ironsight spread decreased by 50%<br />
</li>
<li>Magnum Drill damage increased by 11.11%<br />
</li>
<li>Magnum Launcher recoil decreased by 28.57%<br />
</li>
<li>Magnum Launcher damage decreased by 18.33%<br />
</li>
<li>MG3 spread increased by 25%<br />
</li>
<li>MG3 Expert spread increased by 25%<br />
</li>
<li>MG3 Expert rate of fire increased from 925 to 950 RPM<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">MG3 Gold spread increased by 10%</span> Reverted<br />
</li>
<li>MG3 Gold rate of fire decreased from 1000 to 925 RPM<br />
</li>
<li>MG3 Gold magazine size increased from 200 to 220<br />
</li>
<li>MG3 Master spread increased by 25%<br />
</li>
<li>MG3 Master rate of fire increased from 950 to 1000 RPM<br />
</li>
<li>MG3 XMAS spread increased by 60%<br />
</li>
<li>SG552 Lycanthrope rate of fire increased from 600 to 650 RPM<br />
</li>
<li>SG552 Lycanthrope ironsight spread decreased by 25%<br />
</li>
<li>SG552 Lycanthrope Expert mag size incrased from 50 to 62<br />
</li>
<li>SG552 Lycanthrope Expert recoil decreased by 12%<br />
</li>
<li>SG552 Lycanthrope Expert ironsight spread decreased by 25%<br />
</li>
<li>SPAS-12 Maverick damage increased by 33.33%<br />
</li>
<li>SPAS-12 Maverick pellet count increased from 11 to 12<br />
</li>
<li>SPAS-12 Maverick rate of fire decreased from 300 to 220 RPM<br />
</li>
<li>SPAS-12 Maverick recoil decreased by 33.33%<br />
</li>
<li>SPAS-12 Maverick spread increased by 16.67%<br />
</li>
<li>STG44 spread decreased by 12.5%<br />
</li>
<li>STG44 Expert spread decreased by 13.51%<br />
</li>
<li>STG44 Master spread decreased by 11.77%<br />
</li>
<li>STG44 Gold Edition spread decreased by 8.33%<br />
</li>
<li>Thompson Chicago spread decreased by 47.83%<br />
</li>
<li>Thompson Expert spread decreased by 50.72%<br />
</li>
<li>Thompson Gold spread decreased by 50%<br />
</li>
<li>Thompson Master spread decreased by 53.62%<br />
</li>
<li>UMP45 Snake spread decreased by 25%<br />
</li>
<li>USAS-12 Camouflage pellet count decreased from 10 to 8<br />
</li>
<li>X-Tracker (Scoped) damage decreased by 18.18%<br />
</li>
<li>X-Tracker (Scoped) rate of fire increased from 650 to 700 RPM<br />
</li>
<li>X-Tracker (Scoped) spread decreased by 18.18%<br />
</li>
<li>XM8 spread decreased by 36%<br />
</li>
<li>XM8 Sharpshooter decreased by 16.67%<br />
</li>
<li>SCAR-L recoil decreased by 20%<br />
</li>
<li>SCAR-L spread decreased by 14.29%<br />
</li>
<li>SCAR-H horizontal recoil decreased by 28.57%<br />
</li>
<li>SKULL-7 spread decreased by 20%<br />
</li>
<li>TURBULENT-5 spread decreased by 28%<br />
</li>
<li>Cake Grenade fuse increased from 1 to 1.5 seconds<br />
</li>
<li>Chain Grenade fuse increased from 1 to 1.5 seconds<br />
</li>
<li>Dao Grenade fuse increased from 1 to 2 seconds<br />
</li>
<li>Jack-o'-Lantern fuse increased from 1 to 2 seconds<br />
</li>
<li>M24 Grenade fuse increased from 1 to 2 seconds<br />
</li>
<li>M67 Frag Grenade fuse increased from 1 to 2 seconds<br />
</li>
<li>Mooncake fuse increased from 1 to 1.5 seconds<br />
</li>
<li>Plasma Grenade fuse increased from 1 to 1.5 seconds<br />
</li>
<li>AK-47 Overlord renamed to AK-47 Royal Knight<br />
</li>
<li>AK-47 Overlord Expert renamed to AK-47 Paladin Expert<br />
</li>
<li>M4A1 Tyrant renamed to M4A1 Shadow Knight<br />
</li>
<li>M4A1 Tyrant Expert renamed to M4A1 Dark Knight Expert<br />
</li>
<li>Storm Giant renamed to Warhammer Storm Giant<br />
</li>
<li>Yuan Hell renamed to Warhammer Storm Giant Bloodlord<br />
</li>
<li>Calico M950 slot changed from 3 to 2<br />
</li>
<li>Calico M950 Expert slot changed from 3 to 2<br />
</li>
<li>Calico M950 Master slot changed from 3 to 2<br />
</li>
<li>FN P90 slot changed from 4 to 3<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Cosmetic Changes</span><ul class="mycode_list"><li>AI AW50F scope image replaced with custom image<br />
</li>
<li>Blaser R93 Tactical scope image replace with custom image<br />
</li>
<li>Cheytac Intervention M200 scope image replaced with custom image<br />
</li>
<li>Crossbow scope image replaced with custom image<br />
</li>
<li>Crossbow Advance scope image replaced with custom image<br />
</li>
<li>Crossbow Advance Expert scope image replaced with custom image<br />
</li>
<li>King Cobra custom scope image changed<br />
</li>
<li>King Cobra Expert custom scope image changed<br />
</li>
<li>King Cobra Master custom scope image changed<br />
</li>
<li>King Cobra Gold custom scope image changed<br />
</li>
<li>M136 AT4 scope image replaced with custom image<br />
</li>
<li>M136 AT4 CS scope image replaced with custom image<br />
</li>
<li>Remington M24 custom scope image changed<br />
</li>
<li>SAKO TRG-42 scope image replaced with custom image<br />
</li>
<li>SAKO TRG-42 White Gold scope image replaced with custom image<br />
</li>
<li>SAKO TRG-42 10th Anniversary image replaced with custom image<br />
</li>
<li>SKULL-3 (A Mode) scope image replaced with custom image<br />
</li>
<li>SL8 scope image replaced with custom image<br />
</li>
<li>SL8 Custom scope image replaced with custom image<br />
</li>
<li>SL8 Gold scope image replaced with custom image<br />
</li>
<li>SL8 10th Anniversary scope image replaced with custom image<br />
</li>
</ul>
<br />
Notes:<br />
Percentages for recoil and spread may not be fully accurate, as there are three separate values relating to recoil (up, down, and horizontal) and two separate values for spread (hip-fire and ironsight).<br />
Unless otherwise noted, a change in recoil means a change in the upwards value, and a change in spread means a change in the hip-fire value, but that doesn't mean the other two weren't affected.<br />
<span style="font-weight: bold;" class="mycode_b">I did not make or edit any of these weapons.  All weapons are used as provided by Global and Kamikaze.  Without their work, this server would not be possible.</span>]]></description>
			<content:encoded><![CDATA[An update was released for the CS:O packs.  This affects the performance and appearance of some weapons on AnkoRP.  A full list of changes is listed below.<br />
<span style="font-weight: bold;" class="mycode_b">Thank you Global for the original packs and thank you Kamikaze for maintaining and updating them!</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Updates</span><ul class="mycode_list"><li>Added AK-47 White Gold - Upgrade from AK-47 Red - &#36;27,000<br />
</li>
<li>Added Ballista - Special - &#36;2,500,000<br />
</li>
<li>Added Crowbar - Basic - &#36;3,000<br />
</li>
<li>Added Crowbar Maverick - Upgrade from Crowbar - &#36;21,000<br />
</li>
<li>Added Dart Pistol - Special - &#36;71,000<br />
</li>
<li>Added Desert Eagle White Gold - Upgrade from Desert Eagle Red - &#36;41,000<br />
</li>
<li>Added Dual Uzi Expert (A Mode) - Upgrade from Dual Uzi (A Mode) - &#36;298,000<br />
</li>
<li>Added Dual Uzi Expert (B Mode) - Upgrade from Dual Uzi (B Mode) - &#36;298,000<br />
</li>
<li>Added Heart Bomb - Upgrade from M67 Frag Grenade - &#36;6,200<br />
</li>
<li>Added Heaven Scorcher - Special - &#36;7,500,000<br />
</li>
<li>Added Hwando - Basic - &#36;28,000<br />
</li>
<li>Added M4A1 White Gold - Upgrade from M4A1 Red - &#36;17,000<br />
</li>
<li>Added Magnum Drill Gold - Upgrade from Magnum Drill Expert - &#36;1,250,000<br />
</li>
<li>Added Magnum Launcher Global Showcase 2018 - Upgrade from Magnum Launcher - &#36;5,500,000<br />
</li>
<li>Added Thunderstorm - Upgrade from M67 Frag Grenade - &#36;6,500<br />
</li>
<li>Added Warhammer Storm Giant Expert - Upgrade from Warhammer Storm Giant Bloodlord - &#36;700,000<br />
</li>
<li>Magnum Launcher is now an upgrade to the Ballista for &#36;3,500,000<br />
</li>
</ul>
<br />
These updates mean that the M4A1 now has the single largest upgrade tree on the server, hitting a new rank, "Transcendent."<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Technical Updates</span><ul class="mycode_list"><li>Changed Resistance melee from Tomahawk to Crowbar<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Stat Updates</span><ul class="mycode_list"><li>Aeolis rate of fire decreased from 800 to 700 RPM<br />
</li>
<li>Aeolis spread decreased by 44.62%<br />
</li>
<li>AK-47 spread decreased by 42.86%<br />
</li>
<li>AK-47 Dragon spread decreased by 42.86%<br />
</li>
<li>AK-47 Gold spread decreased by 33.33%<br />
</li>
<li>AK-47 Red spread decreased by 42.86%<br />
</li>
<li>AK-47 60R spread decreased by 6.25%<br />
</li>
<li>AK-47 10th Anniversary spread decreased by 40%<br />
</li>
<li>AK-74u spread decrased by 11.11%<br />
</li>
<li>AKM spread decreased by 40%<br />
</li>
<li>AN-94 horizontal recoil decreased by 33.33%<br />
</li>
<li>Batista damage increased by 15.38%<br />
</li>
<li>Batista pellet count increased from 9 to 12<br />
</li>
<li>Brick Piece V2 spread decreased by 40%<br />
</li>
<li>Broad Divine recoil decreased by 33.33%<br />
</li>
<li>Broad Divine spread decreased by 31.82%<br />
</li>
<li>CROW-1 recoil decreased by 5.41%<br />
</li>
<li>CROW-1 spread decreased by 42.86%<br />
</li>
<li>Destroyer damage increased by 20%<br />
</li>
<li>Destroyer blast radius decreased by 66.67%<br />
</li>
<li>Destroyer rate of fire increased from 45 to 75 RPM<br />
</li>
<li>Dual Infinity recoil decreased by 6.25%<br />
</li>
<li>Dual Infinity spread decreased by 5.26%<br />
</li>
<li>Dual Infinity Final recoil decreased by 4%<br />
</li>
<li>Dual Infinity Final spread decreased by 6.67%<br />
</li>
<li>Dual Infinity Custom recoil decreased by 10%<br />
</li>
<li>Dual Infinity Custom spread decreased by 8.57%<br />
</li>
<li>Dual MP7 horizontal recoil decreased by 50%<br />
</li>
<li>Dual Uzi (A Mode) spread increased by 16.67%<br />
</li>
<li>Dual Uzi (B Mode) horizontal recoil decreased by 14.29%<br />
</li>
<li>Dual Uzi (B Mode) spread increased by 12%<br />
</li>
<li>F2000 spread decreased by 10.21%<br />
</li>
<li>FNC recoil decreased by 11.12%<br />
</li>
<li>FNC spread decreased by 30%<br />
</li>
<li>G11 recoil decreased by 10.21%<br />
</li>
<li>G11 spread decreased by 12.73%<br />
</li>
<li>G11 Expert recoil decreased by 10.10%<br />
</li>
<li>G11 Expert spread decreased by 12%<br />
</li>
<li>G11 Master spread decreased by 11.12%<br />
</li>
<li>G11 Gold downwards recoil decreased by 23.08%<br />
</li>
<li>G11 Gold spread decreased by 10.10%<br />
</li>
<li>Galil Maverick spread decreased by 32%<br />
</li>
<li>Gilboa ironsight spread decreased by 25%<br />
</li>
<li>Gilboa Viper spread decreased by 40%<br />
</li>
<li>HK-2002 ironsight spread decreased by 60%<br />
</li>
<li>HK23E rate of fire increased from 600 to 650 RPM<br />
</li>
<li>HK23E Expert rate of fire increased from 625 to 675 RPM<br />
</li>
<li>HK23E Master rate of fire increased from 650 to 700 RPM<br />
</li>
<li>HK416 spread decreased by 12.5%<br />
</li>
<li>K2 spread decreased by 10%<br />
</li>
<li>L85A2 semi-auto rate of fire increased from 685 to 900 RPM<br />
</li>
<li>L85A2 spread decreased by 10%<br />
</li>
<li>M1911A1 spread decreased by 40%<br />
</li>
<li>M14 EBR spread decreased by 20%<br />
</li>
<li>M14 EBR Expert spread decreased by 20%<br />
</li>
<li>M14 EBR Master spread decreased by 20%<br />
</li>
<li>M14 EBR Gold spread decreased by 18.19%<br />
</li>
<li>M16A1 Veteran spread decreased by 58.33%<br />
</li>
<li>M16A1 Veteran recoil decreased by 20%<br />
</li>
<li>M16A4 horizontal recoil decreased by 33.33%<br />
</li>
<li>M249 spread decreased by 16.67%<br />
</li>
<li>M249 Camouflage spread decreased by 4%<br />
</li>
<li>M249 Red spread decreased by 21.43%<br />
</li>
<li>M249 Veteran spread decreased by 42.86%<br />
</li>
<li>M4A1 spread decreased by 12.5%<br />
</li>
<li>M4A1 Dragon spread decreased by 12.5%<br />
</li>
<li>M4A1 Red spread decreased by 2.78%<br />
</li>
<li>M4A1 Scope spread decreased by 16.67%<br />
</li>
<li>M4A1 Gold spread decreased by 16.67%<br />
</li>
<li>M4A1 10th Anniversary spread decrased by 16.67%<br />
</li>
<li>M60E4 ironsight spread decreased by 50%<br />
</li>
<li>M60E4 Expert ironsight spread decreased by 60%<br />
</li>
<li>M60E4 Gold rate of fire increased from 550 to 600 RPM<br />
</li>
<li>M60E4 Gold spread decreased by 11.11%<br />
</li>
<li>M60E4 Master spread decreased by 6.25%<br />
</li>
<li>M60E4 Maverick ironsight spread decreased by 50%<br />
</li>
<li>Magnum Drill damage increased by 11.11%<br />
</li>
<li>Magnum Launcher recoil decreased by 28.57%<br />
</li>
<li>Magnum Launcher damage decreased by 18.33%<br />
</li>
<li>MG3 spread increased by 25%<br />
</li>
<li>MG3 Expert spread increased by 25%<br />
</li>
<li>MG3 Expert rate of fire increased from 925 to 950 RPM<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">MG3 Gold spread increased by 10%</span> Reverted<br />
</li>
<li>MG3 Gold rate of fire decreased from 1000 to 925 RPM<br />
</li>
<li>MG3 Gold magazine size increased from 200 to 220<br />
</li>
<li>MG3 Master spread increased by 25%<br />
</li>
<li>MG3 Master rate of fire increased from 950 to 1000 RPM<br />
</li>
<li>MG3 XMAS spread increased by 60%<br />
</li>
<li>SG552 Lycanthrope rate of fire increased from 600 to 650 RPM<br />
</li>
<li>SG552 Lycanthrope ironsight spread decreased by 25%<br />
</li>
<li>SG552 Lycanthrope Expert mag size incrased from 50 to 62<br />
</li>
<li>SG552 Lycanthrope Expert recoil decreased by 12%<br />
</li>
<li>SG552 Lycanthrope Expert ironsight spread decreased by 25%<br />
</li>
<li>SPAS-12 Maverick damage increased by 33.33%<br />
</li>
<li>SPAS-12 Maverick pellet count increased from 11 to 12<br />
</li>
<li>SPAS-12 Maverick rate of fire decreased from 300 to 220 RPM<br />
</li>
<li>SPAS-12 Maverick recoil decreased by 33.33%<br />
</li>
<li>SPAS-12 Maverick spread increased by 16.67%<br />
</li>
<li>STG44 spread decreased by 12.5%<br />
</li>
<li>STG44 Expert spread decreased by 13.51%<br />
</li>
<li>STG44 Master spread decreased by 11.77%<br />
</li>
<li>STG44 Gold Edition spread decreased by 8.33%<br />
</li>
<li>Thompson Chicago spread decreased by 47.83%<br />
</li>
<li>Thompson Expert spread decreased by 50.72%<br />
</li>
<li>Thompson Gold spread decreased by 50%<br />
</li>
<li>Thompson Master spread decreased by 53.62%<br />
</li>
<li>UMP45 Snake spread decreased by 25%<br />
</li>
<li>USAS-12 Camouflage pellet count decreased from 10 to 8<br />
</li>
<li>X-Tracker (Scoped) damage decreased by 18.18%<br />
</li>
<li>X-Tracker (Scoped) rate of fire increased from 650 to 700 RPM<br />
</li>
<li>X-Tracker (Scoped) spread decreased by 18.18%<br />
</li>
<li>XM8 spread decreased by 36%<br />
</li>
<li>XM8 Sharpshooter decreased by 16.67%<br />
</li>
<li>SCAR-L recoil decreased by 20%<br />
</li>
<li>SCAR-L spread decreased by 14.29%<br />
</li>
<li>SCAR-H horizontal recoil decreased by 28.57%<br />
</li>
<li>SKULL-7 spread decreased by 20%<br />
</li>
<li>TURBULENT-5 spread decreased by 28%<br />
</li>
<li>Cake Grenade fuse increased from 1 to 1.5 seconds<br />
</li>
<li>Chain Grenade fuse increased from 1 to 1.5 seconds<br />
</li>
<li>Dao Grenade fuse increased from 1 to 2 seconds<br />
</li>
<li>Jack-o'-Lantern fuse increased from 1 to 2 seconds<br />
</li>
<li>M24 Grenade fuse increased from 1 to 2 seconds<br />
</li>
<li>M67 Frag Grenade fuse increased from 1 to 2 seconds<br />
</li>
<li>Mooncake fuse increased from 1 to 1.5 seconds<br />
</li>
<li>Plasma Grenade fuse increased from 1 to 1.5 seconds<br />
</li>
<li>AK-47 Overlord renamed to AK-47 Royal Knight<br />
</li>
<li>AK-47 Overlord Expert renamed to AK-47 Paladin Expert<br />
</li>
<li>M4A1 Tyrant renamed to M4A1 Shadow Knight<br />
</li>
<li>M4A1 Tyrant Expert renamed to M4A1 Dark Knight Expert<br />
</li>
<li>Storm Giant renamed to Warhammer Storm Giant<br />
</li>
<li>Yuan Hell renamed to Warhammer Storm Giant Bloodlord<br />
</li>
<li>Calico M950 slot changed from 3 to 2<br />
</li>
<li>Calico M950 Expert slot changed from 3 to 2<br />
</li>
<li>Calico M950 Master slot changed from 3 to 2<br />
</li>
<li>FN P90 slot changed from 4 to 3<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Cosmetic Changes</span><ul class="mycode_list"><li>AI AW50F scope image replaced with custom image<br />
</li>
<li>Blaser R93 Tactical scope image replace with custom image<br />
</li>
<li>Cheytac Intervention M200 scope image replaced with custom image<br />
</li>
<li>Crossbow scope image replaced with custom image<br />
</li>
<li>Crossbow Advance scope image replaced with custom image<br />
</li>
<li>Crossbow Advance Expert scope image replaced with custom image<br />
</li>
<li>King Cobra custom scope image changed<br />
</li>
<li>King Cobra Expert custom scope image changed<br />
</li>
<li>King Cobra Master custom scope image changed<br />
</li>
<li>King Cobra Gold custom scope image changed<br />
</li>
<li>M136 AT4 scope image replaced with custom image<br />
</li>
<li>M136 AT4 CS scope image replaced with custom image<br />
</li>
<li>Remington M24 custom scope image changed<br />
</li>
<li>SAKO TRG-42 scope image replaced with custom image<br />
</li>
<li>SAKO TRG-42 White Gold scope image replaced with custom image<br />
</li>
<li>SAKO TRG-42 10th Anniversary image replaced with custom image<br />
</li>
<li>SKULL-3 (A Mode) scope image replaced with custom image<br />
</li>
<li>SL8 scope image replaced with custom image<br />
</li>
<li>SL8 Custom scope image replaced with custom image<br />
</li>
<li>SL8 Gold scope image replaced with custom image<br />
</li>
<li>SL8 10th Anniversary scope image replaced with custom image<br />
</li>
</ul>
<br />
Notes:<br />
Percentages for recoil and spread may not be fully accurate, as there are three separate values relating to recoil (up, down, and horizontal) and two separate values for spread (hip-fire and ironsight).<br />
Unless otherwise noted, a change in recoil means a change in the upwards value, and a change in spread means a change in the hip-fire value, but that doesn't mean the other two weren't affected.<br />
<span style="font-weight: bold;" class="mycode_b">I did not make or edit any of these weapons.  All weapons are used as provided by Global and Kamikaze.  Without their work, this server would not be possible.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[24-Hour Restarts]]></title>
			<link>https://forums.sweptthr.one/thread-16.html</link>
			<pubDate>Sat, 25 Jan 2020 02:26:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-16.html</guid>
			<description><![CDATA[I added a simple script to AnkoRP today that resets the map to gm_variant_construct if any map has been active for 24 hours straight.<br />
<br />
Right now, it'll be restarting at about 20:25 CST, so I'll try to start it at a more convenient time, like 2:00, especially since maps don't automatically rotate on Anko.]]></description>
			<content:encoded><![CDATA[I added a simple script to AnkoRP today that resets the map to gm_variant_construct if any map has been active for 24 hours straight.<br />
<br />
Right now, it'll be restarting at about 20:25 CST, so I'll try to start it at a more convenient time, like 2:00, especially since maps don't automatically rotate on Anko.]]></content:encoded>
		</item>
	</channel>
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