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		<title><![CDATA[SweptForums - Updates]]></title>
		<link>https://forums.sweptthr.one/</link>
		<description><![CDATA[SweptForums - https://forums.sweptthr.one]]></description>
		<pubDate>Sat, 13 Jun 2026 05:30:44 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Server Closed]]></title>
			<link>https://forums.sweptthr.one/thread-75.html</link>
			<pubDate>Wed, 28 Jun 2023 18:20:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-75.html</guid>
			<description><![CDATA[My recent shift in priorities combined with the latest Garry's Mod update made this seem like the perfect time to close this server.<br />
For clarity, there's nothing wrong with the latest update besides the fact that it's not compatible with older versions, which is normal, but it's just something I have to do for a server that doesn't get players.]]></description>
			<content:encoded><![CDATA[My recent shift in priorities combined with the latest Garry's Mod update made this seem like the perfect time to close this server.<br />
For clarity, there's nothing wrong with the latest update besides the fact that it's not compatible with older versions, which is normal, but it's just something I have to do for a server that doesn't get players.]]></content:encoded>
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			<title><![CDATA[Apocalypse Pill and Loadouts]]></title>
			<link>https://forums.sweptthr.one/thread-59.html</link>
			<pubDate>Fri, 18 Feb 2022 07:43:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-59.html</guid>
			<description><![CDATA[Today, I got bored and decided to improve the Apocalypse Pill's effects and add a loadout system.<br />
<br />
The Apocalypse Pill now causes your view to cycle through more colors irregularly, applies a motion blur effect, zooms your FOV in and out repeatedly, and rolls your view around.<br />
A video previewing these new effects can be found here (<span style="font-weight: bold;" class="mycode_b">EPILEPSY WARNING</span>): <a href="https://www.youtube.com/watch?v=slJunz3IM34" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=slJunz3IM34</a><br />
<br />
I also added a simple and fair loadout system.  If you manage to survive the post-round deathmatch with any auto-spawning weapons, you will be given those weapons when the next round starts.  You can swap weapons during the deathmatch and only the ones you have when the deathmatch ends will be given to you.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I got bored and decided to improve the Apocalypse Pill's effects and add a loadout system.<br />
<br />
The Apocalypse Pill now causes your view to cycle through more colors irregularly, applies a motion blur effect, zooms your FOV in and out repeatedly, and rolls your view around.<br />
A video previewing these new effects can be found here (<span style="font-weight: bold;" class="mycode_b">EPILEPSY WARNING</span>): <a href="https://www.youtube.com/watch?v=slJunz3IM34" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=slJunz3IM34</a><br />
<br />
I also added a simple and fair loadout system.  If you manage to survive the post-round deathmatch with any auto-spawning weapons, you will be given those weapons when the next round starts.  You can swap weapons during the deathmatch and only the ones you have when the deathmatch ends will be given to you.<br />
<br />
That's all for today!]]></content:encoded>
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			<title><![CDATA[Two New Maps]]></title>
			<link>https://forums.sweptthr.one/thread-58.html</link>
			<pubDate>Tue, 08 Feb 2022 00:19:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-58.html</guid>
			<description><![CDATA[Today, I just added two new maps to the map rotation.<br />
<br />
The first of these maps is cs_meridian.  cs_meridian takes place on a tropical-themed yacht.<br />
<img src="https://sweptthr.one/b3ls/img/maps/cs_meridian.jpg" loading="lazy"  alt="[Image: cs_meridian.jpg]" class="mycode_img" /><br />
<br />
The second map is de_corse.  de_corse looks kinda similar to de_inferno, but with more verticality, twists, and turns.<br />
<img src="https://sweptthr.one/b3ls/img/maps/de_corse.jpg" loading="lazy"  alt="[Image: de_corse.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Today, I just added two new maps to the map rotation.<br />
<br />
The first of these maps is cs_meridian.  cs_meridian takes place on a tropical-themed yacht.<br />
<img src="https://sweptthr.one/b3ls/img/maps/cs_meridian.jpg" loading="lazy"  alt="[Image: cs_meridian.jpg]" class="mycode_img" /><br />
<br />
The second map is de_corse.  de_corse looks kinda similar to de_inferno, but with more verticality, twists, and turns.<br />
<img src="https://sweptthr.one/b3ls/img/maps/de_corse.jpg" loading="lazy"  alt="[Image: de_corse.jpg]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[New Maps and T Weapon Tweaks]]></title>
			<link>https://forums.sweptthr.one/thread-53.html</link>
			<pubDate>Sat, 05 Jun 2021 06:14:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-53.html</guid>
			<description><![CDATA[Today I added de_mirage_css, ttt_mw2_terminal, and cs_hijack to the map rotation.  Terminal and Hijack were community suggestions while Mirage was my choice.<br />
<br />
I've also remade now the traitors' Railgun works in an attempt to balance traitor weapons.<br />
You now have to charge the Railgun for about 1.8 seconds before you can fire, during which it makes a bunch of noise.  This 1.8 seconds is indicated by the weapon sparking.<br />
I read someone's rant about how on most TTT servers, the traitor shop allows any traitor to become a one-man army, which sort of destroys the purpose of the game.  Traitors are supposed to work together and use stealth and deception to win, not just use the biggest gun to wipe everyone off the map.  This change to the Railgun creates a lot more risk to the traitor using it, meaning they'll have to plan out their method of attack.<br />
<br />
Following this train of thought, the Grenade Shotgun - which previously came with 4+0 grenades - now comes with 1+3 grenades, meaning you'll have to reload one grenade every time you want to fire.<br />
I'm considering scrapping this weapon entirely since it is kinda overpowered and renders the Frag Grenade obsolete, but we'll see how things go.<br />
<br />
The Apocalypse Pill now no longer grants you a jump boost and no longer sets your health to 100.  If you have under 25 health, it will set your health to 25, otherwise it won't modify your health.<br />
The Apocalypse Pill's health restore always seemed a little excessive, even with the constant drain.  I myself often exploited it by taking it just to regen health, so I removed this ability.<br />
<br />
That's all for now, stay tuned for more updates!]]></description>
			<content:encoded><![CDATA[Today I added de_mirage_css, ttt_mw2_terminal, and cs_hijack to the map rotation.  Terminal and Hijack were community suggestions while Mirage was my choice.<br />
<br />
I've also remade now the traitors' Railgun works in an attempt to balance traitor weapons.<br />
You now have to charge the Railgun for about 1.8 seconds before you can fire, during which it makes a bunch of noise.  This 1.8 seconds is indicated by the weapon sparking.<br />
I read someone's rant about how on most TTT servers, the traitor shop allows any traitor to become a one-man army, which sort of destroys the purpose of the game.  Traitors are supposed to work together and use stealth and deception to win, not just use the biggest gun to wipe everyone off the map.  This change to the Railgun creates a lot more risk to the traitor using it, meaning they'll have to plan out their method of attack.<br />
<br />
Following this train of thought, the Grenade Shotgun - which previously came with 4+0 grenades - now comes with 1+3 grenades, meaning you'll have to reload one grenade every time you want to fire.<br />
I'm considering scrapping this weapon entirely since it is kinda overpowered and renders the Frag Grenade obsolete, but we'll see how things go.<br />
<br />
The Apocalypse Pill now no longer grants you a jump boost and no longer sets your health to 100.  If you have under 25 health, it will set your health to 25, otherwise it won't modify your health.<br />
The Apocalypse Pill's health restore always seemed a little excessive, even with the constant drain.  I myself often exploited it by taking it just to regen health, so I removed this ability.<br />
<br />
That's all for now, stay tuned for more updates!]]></content:encoded>
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			<title><![CDATA[Server Reopened]]></title>
			<link>https://forums.sweptthr.one/thread-52.html</link>
			<pubDate>Wed, 02 Jun 2021 04:27:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-52.html</guid>
			<description><![CDATA[SweptTTT has been reopened under the name SweptTTT.  No numbers, just plain ol' SweptTTT, but some things are a little bit different.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapon Balancing</span></span><br />
All custom weapons have been somewhat balanced.  Most weapons now fire slower and deal less damage to put them more inline with the vanilla weapons.<br />
<br />
The AWM Sniper traitor weapon is now a lot worse at being a cheap five kill weapon.  The new AWM Sniper now only does 150 damage instead of 500, meaning if you hit an armored target or a target in the arm or leg, they won't die.  Each shot from this gun also now leaves a smoke trail, so it's much more risky to use.  I will be monitoring and improving all traitor weapons balance-wise for a while and making changes where I see fit.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay Balancing</span></span><br />
A big problem in SweptTTT2 was the very common occurrence of a seven-player game, which would previously result in a 1v6 situation as soon as the round started, which didn't seem really fair.  With this iteration of the server, <span style="font-weight: bold;" class="mycode_b">30% of players are now traitors</span>, as opposed to the default 25%.  This doesn't make a huge difference for all other player counts, as there's only at most one more traitor.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Expanded Crosshair Customization</span></span><br />
You can now customize your crosshair even more than before with a whole bunch of options, leading to a grand total of 262,144 combinations.<br />
These options are:<ul class="mycode_list"><li>Eight directions for outer crosshair<br />
</li>
<li>Eight directions for inner crosshair<br />
</li>
<li>Crosshair circle<br />
</li>
<li>Crosshair dot<br />
</li>
</ul>
I am by no means saying that every crosshair is going to be good or useful, but you can make some fun stuff.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Better Custom Music System</span></span><br />
The old CMS was bad in the way it communicated if a preparation phase was long or not, so I just got rid of that altogether.<br />
Making a CMS pack is the same as it was in SweptTTT2 except there is no round_warmup_long and round_warmup_short, only a round_warmup, which is 30 seconds.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">New Map</span></span><br />
I added ttt_glacier to the map rotation.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Miscellaneous</span></span><br />
The headshot inflicted sound is now different from the headshot received.  This will help with clarity during gunfights.<br />
<br />
The MOTD has been updated to include information about the CMS and PAS, as well as the full map list.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Remade Backend</span></span><br />
The Point Accumulation System from SweptTTT2 returns, but now it works better and is also update-proof.  This doesn't mean anything for you except that you will no longer see points gained or lost in chat.  Instead, just read the post-round report.]]></description>
			<content:encoded><![CDATA[SweptTTT has been reopened under the name SweptTTT.  No numbers, just plain ol' SweptTTT, but some things are a little bit different.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Weapon Balancing</span></span><br />
All custom weapons have been somewhat balanced.  Most weapons now fire slower and deal less damage to put them more inline with the vanilla weapons.<br />
<br />
The AWM Sniper traitor weapon is now a lot worse at being a cheap five kill weapon.  The new AWM Sniper now only does 150 damage instead of 500, meaning if you hit an armored target or a target in the arm or leg, they won't die.  Each shot from this gun also now leaves a smoke trail, so it's much more risky to use.  I will be monitoring and improving all traitor weapons balance-wise for a while and making changes where I see fit.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay Balancing</span></span><br />
A big problem in SweptTTT2 was the very common occurrence of a seven-player game, which would previously result in a 1v6 situation as soon as the round started, which didn't seem really fair.  With this iteration of the server, <span style="font-weight: bold;" class="mycode_b">30% of players are now traitors</span>, as opposed to the default 25%.  This doesn't make a huge difference for all other player counts, as there's only at most one more traitor.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Expanded Crosshair Customization</span></span><br />
You can now customize your crosshair even more than before with a whole bunch of options, leading to a grand total of 262,144 combinations.<br />
These options are:<ul class="mycode_list"><li>Eight directions for outer crosshair<br />
</li>
<li>Eight directions for inner crosshair<br />
</li>
<li>Crosshair circle<br />
</li>
<li>Crosshair dot<br />
</li>
</ul>
I am by no means saying that every crosshair is going to be good or useful, but you can make some fun stuff.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Better Custom Music System</span></span><br />
The old CMS was bad in the way it communicated if a preparation phase was long or not, so I just got rid of that altogether.<br />
Making a CMS pack is the same as it was in SweptTTT2 except there is no round_warmup_long and round_warmup_short, only a round_warmup, which is 30 seconds.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">New Map</span></span><br />
I added ttt_glacier to the map rotation.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Miscellaneous</span></span><br />
The headshot inflicted sound is now different from the headshot received.  This will help with clarity during gunfights.<br />
<br />
The MOTD has been updated to include information about the CMS and PAS, as well as the full map list.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Remade Backend</span></span><br />
The Point Accumulation System from SweptTTT2 returns, but now it works better and is also update-proof.  This doesn't mean anything for you except that you will no longer see points gained or lost in chat.  Instead, just read the post-round report.]]></content:encoded>
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			<title><![CDATA[Clarification and the Future]]></title>
			<link>https://forums.sweptthr.one/thread-43.html</link>
			<pubDate>Tue, 12 Jan 2021 20:31:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-43.html</guid>
			<description><![CDATA[If you've been at all curious about what's been happening (or not happening) relating to SweptTTT, this post will clear it up.<br />
<br />
The server was closed back in October due to a grand total of zero people ever joining.  The times of groups of friends joining to mess around on some classic TTT had passed.  Since this server wasn't hosted on any sort of professional server machine or anything like that, I felt it was a waste of resources to keep an empty server up, especially since whoever joined would be greeted with a laggy, stuttery map due to the server being open for too long.<br />
<br />
All player data remains as is when the server was online, so if there's ever a strong desire for the server to come back, it'll come back, hopefully on a professional system next time.]]></description>
			<content:encoded><![CDATA[If you've been at all curious about what's been happening (or not happening) relating to SweptTTT, this post will clear it up.<br />
<br />
The server was closed back in October due to a grand total of zero people ever joining.  The times of groups of friends joining to mess around on some classic TTT had passed.  Since this server wasn't hosted on any sort of professional server machine or anything like that, I felt it was a waste of resources to keep an empty server up, especially since whoever joined would be greeted with a laggy, stuttery map due to the server being open for too long.<br />
<br />
All player data remains as is when the server was online, so if there's ever a strong desire for the server to come back, it'll come back, hopefully on a professional system next time.]]></content:encoded>
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			<title><![CDATA[SKS Sound Change]]></title>
			<link>https://forums.sweptthr.one/thread-32.html</link>
			<pubDate>Wed, 05 Aug 2020 22:49:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-32.html</guid>
			<description><![CDATA[The firing sound of the SKS has been changed to an up-pitched SG552 firing sound to prevent the audio glitch that would occur at the end of the old SKS firing sound.]]></description>
			<content:encoded><![CDATA[The firing sound of the SKS has been changed to an up-pitched SG552 firing sound to prevent the audio glitch that would occur at the end of the old SKS firing sound.]]></content:encoded>
		</item>
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			<title><![CDATA[Winter Project Map]]></title>
			<link>https://forums.sweptthr.one/thread-26.html</link>
			<pubDate>Thu, 21 May 2020 23:33:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-26.html</guid>
			<description><![CDATA[Today, the map TTT Winter Project has been added to the rotation.<br />
<br />
Hopefully soon I can add some sort of map feedback system to let players know about different maps, since this one is very large.]]></description>
			<content:encoded><![CDATA[Today, the map TTT Winter Project has been added to the rotation.<br />
<br />
Hopefully soon I can add some sort of map feedback system to let players know about different maps, since this one is very large.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[24-Hour Restarts]]></title>
			<link>https://forums.sweptthr.one/thread-15.html</link>
			<pubDate>Sat, 25 Jan 2020 02:25:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-15.html</guid>
			<description><![CDATA[I added a simple script to SweptTTT today that resets the map to ttt_minecraft_b5 if any map has been active for 24 hours straight.<br />
<br />
Right now, it'll be restarting at about 20:25 CST, so I'll try to start it at a more convenient time, like 2:00.]]></description>
			<content:encoded><![CDATA[I added a simple script to SweptTTT today that resets the map to ttt_minecraft_b5 if any map has been active for 24 hours straight.<br />
<br />
Right now, it'll be restarting at about 20:25 CST, so I'll try to start it at a more convenient time, like 2:00.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C4 Tweaks]]></title>
			<link>https://forums.sweptthr.one/thread-5.html</link>
			<pubDate>Wed, 08 Jan 2020 06:13:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-5.html</guid>
			<description><![CDATA[Today we added a sound when the C4 is planted via sticking to a wall, as well as when it's interacted with i.e. when its menu opens.]]></description>
			<content:encoded><![CDATA[Today we added a sound when the C4 is planted via sticking to a wall, as well as when it's interacted with i.e. when its menu opens.]]></content:encoded>
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