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		<title><![CDATA[SweptForums - All Forums]]></title>
		<link>https://forums.sweptthr.one/</link>
		<description><![CDATA[SweptForums - https://forums.sweptthr.one]]></description>
		<pubDate>Tue, 22 Sep 2026 11:18:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Radios and Miscellaneous]]></title>
			<link>https://forums.sweptthr.one/thread-147.html</link>
			<pubDate>Sun, 20 Sep 2026 20:00:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-147.html</guid>
			<description><![CDATA[Today, I put together a new version of Swept's Radios I'm calling Swept's Radios Definitive Edition.  These are now available for general purchase for &#36;30 each.  I also split the Miscellaneous entity category into Signs, Storage, Books, Radios, and Miscellaneous to make the F4 menu less cluttered and more balanced.]]></description>
			<content:encoded><![CDATA[Today, I put together a new version of Swept's Radios I'm calling Swept's Radios Definitive Edition.  These are now available for general purchase for &#36;30 each.  I also split the Miscellaneous entity category into Signs, Storage, Books, Radios, and Miscellaneous to make the F4 menu less cluttered and more balanced.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Balances and Fixups]]></title>
			<link>https://forums.sweptthr.one/thread-146.html</link>
			<pubDate>Sun, 06 Sep 2026 04:51:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-146.html</guid>
			<description><![CDATA[I played around on the server a bit and fixed some minor things.<ul class="mycode_list"><li>Nerfed STPottery rewards from &#36;100–&#36;150 to &#36;50–&#36;100.<ul class="mycode_list"><li>I managed to turn about &#36;800 to &#36;1'600 in one go, so I nerfed it down.<br />
</li>
</ul>
</li>
</ul>
<ul class="mycode_list"><li>Updated The Contact to the latest Workshop version.<ul class="mycode_list"><li>Money briefcases how ping periodically and dynamically, following the case when they move.<br />
</li>
</ul>
</li>
</ul>
<ul class="mycode_list"><li>Fixed an issue where you wouldn't receive any weapons when transporting with a phone.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[I played around on the server a bit and fixed some minor things.<ul class="mycode_list"><li>Nerfed STPottery rewards from &#36;100–&#36;150 to &#36;50–&#36;100.<ul class="mycode_list"><li>I managed to turn about &#36;800 to &#36;1'600 in one go, so I nerfed it down.<br />
</li>
</ul>
</li>
</ul>
<ul class="mycode_list"><li>Updated The Contact to the latest Workshop version.<ul class="mycode_list"><li>Money briefcases how ping periodically and dynamically, following the case when they move.<br />
</li>
</ul>
</li>
</ul>
<ul class="mycode_list"><li>Fixed an issue where you wouldn't receive any weapons when transporting with a phone.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Team Krilla Fix]]></title>
			<link>https://forums.sweptthr.one/thread-145.html</link>
			<pubDate>Sun, 06 Sep 2026 04:45:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-145.html</guid>
			<description><![CDATA[Today, I only fixed an issue where my team-killing solution was a little too enthusiastic to offer the victim a kick on their attacker.  I think I mentioned doing this before, but it didn't really work.]]></description>
			<content:encoded><![CDATA[Today, I only fixed an issue where my team-killing solution was a little too enthusiastic to offer the victim a kick on their attacker.  I think I mentioned doing this before, but it didn't really work.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pre-Session Checks]]></title>
			<link>https://forums.sweptthr.one/thread-144.html</link>
			<pubDate>Thu, 27 Aug 2026 03:27:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-144.html</guid>
			<description><![CDATA[Today, I checked a bunch of features to make sure they work before a play session on Friday.<br />
<ul class="mycode_list"><li>Your selected loadout is now printed to chat when confirmed.<ul class="mycode_list"><li>This helps to let you know when your loadout has been registered and applied by the server.<br />
</li>
</ul>
</li>
<li>Made a pass on the preferences page, making sure they work.<ul class="mycode_list"><li>Switching to spectate-only, unswitching, leaving, and everything else works properly while the match is preparing.<br />
</li>
<li>Turning on spectate-only mode while the round is preparing applies the preference immediately and rerolls teams or changes the game state.<br />
</li>
<li>This does not apply to infiltrator-only mode.<br />
</li>
</ul>
</li>
<li>Made a pass on the queue system.<ul class="mycode_list"><li>This is not confirmed as working but this server isn't popular enough for me to care.<br />
</li>
</ul>
</li>
<li>Custom gamemode messages are not printed to console as well as shown on-screen.<br />
</li>
<li>Camera static when a camera is down is no longer translucent.<br />
</li>
</ul>
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I checked a bunch of features to make sure they work before a play session on Friday.<br />
<ul class="mycode_list"><li>Your selected loadout is now printed to chat when confirmed.<ul class="mycode_list"><li>This helps to let you know when your loadout has been registered and applied by the server.<br />
</li>
</ul>
</li>
<li>Made a pass on the preferences page, making sure they work.<ul class="mycode_list"><li>Switching to spectate-only, unswitching, leaving, and everything else works properly while the match is preparing.<br />
</li>
<li>Turning on spectate-only mode while the round is preparing applies the preference immediately and rerolls teams or changes the game state.<br />
</li>
<li>This does not apply to infiltrator-only mode.<br />
</li>
</ul>
</li>
<li>Made a pass on the queue system.<ul class="mycode_list"><li>This is not confirmed as working but this server isn't popular enough for me to care.<br />
</li>
</ul>
</li>
<li>Custom gamemode messages are not printed to console as well as shown on-screen.<br />
</li>
<li>Camera static when a camera is down is no longer translucent.<br />
</li>
</ul>
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Minor Fixes]]></title>
			<link>https://forums.sweptthr.one/thread-130.html</link>
			<pubDate>Mon, 17 Aug 2026 03:28:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-130.html</guid>
			<description><![CDATA[Today, I've fixed and improved a few things:<br />
<br />
Fixed Guards being able to respawn instantly.<ul class="mycode_list"><li>I was not setting the respawn time to be relative to the current time.<br />
</li>
</ul>
<br />
Infiltrators now always have a white coat again.<ul class="mycode_list"><li>The default model was updated to use the player color system, meaning Infiltrators would be colored with their player color instead of just white.  They will now always be white.<br />
</li>
<li>Guards still use their player color, however this only affects the scoreboard and location pings.<br />
</li>
</ul>
<br />
The full camera image will now always be shown on-screen.<ul class="mycode_list"><li>Since the render target is rendered at an aspect ratio of 2:1, the edges would be cut off on displays with a lower ratio, effectively lowering the FoV of players with standard 16:9 monitors.  This is now fixed; aspect ratios greater than 2 are pillarboxed as always, but aspect ratios less than 2 are letterboxed.<br />
</li>
</ul>
<br />
Spectators no longer stay freezing.<ul class="mycode_list"><li>Previously, freezing was not reset when a player became a spectator.  Now it is, so the freezing overlay will not appear when spectating.<br />
</li>
</ul>
<br />
Loadout music now only plays the first time the menu opens, which is automatically at the beginning of round preparation.<ul class="mycode_list"><li>The music also no longer plays when hitting F3 mid-round.<br />
</li>
</ul>
<br />
The following change is from August 10:<br />
Fixed Team Krilla not properly counting damage.]]></description>
			<content:encoded><![CDATA[Today, I've fixed and improved a few things:<br />
<br />
Fixed Guards being able to respawn instantly.<ul class="mycode_list"><li>I was not setting the respawn time to be relative to the current time.<br />
</li>
</ul>
<br />
Infiltrators now always have a white coat again.<ul class="mycode_list"><li>The default model was updated to use the player color system, meaning Infiltrators would be colored with their player color instead of just white.  They will now always be white.<br />
</li>
<li>Guards still use their player color, however this only affects the scoreboard and location pings.<br />
</li>
</ul>
<br />
The full camera image will now always be shown on-screen.<ul class="mycode_list"><li>Since the render target is rendered at an aspect ratio of 2:1, the edges would be cut off on displays with a lower ratio, effectively lowering the FoV of players with standard 16:9 monitors.  This is now fixed; aspect ratios greater than 2 are pillarboxed as always, but aspect ratios less than 2 are letterboxed.<br />
</li>
</ul>
<br />
Spectators no longer stay freezing.<ul class="mycode_list"><li>Previously, freezing was not reset when a player became a spectator.  Now it is, so the freezing overlay will not appear when spectating.<br />
</li>
</ul>
<br />
Loadout music now only plays the first time the menu opens, which is automatically at the beginning of round preparation.<ul class="mycode_list"><li>The music also no longer plays when hitting F3 mid-round.<br />
</li>
</ul>
<br />
The following change is from August 10:<br />
Fixed Team Krilla not properly counting damage.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Camera Rework]]></title>
			<link>https://forums.sweptthr.one/thread-129.html</link>
			<pubDate>Mon, 10 Aug 2026 22:47:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-129.html</guid>
			<description><![CDATA[Cameras now no longer use a CalcView hook and use render targets instead.  This fixes an issue where voice chat would sometimes lag behind your view when switching cameras, however the camera overlay texture no longer appears.  I'll try to figure this out but for now, this is how it'll be.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Cameras now no longer use a CalcView hook and use render targets instead.  This fixes an issue where voice chat would sometimes lag behind your view when switching cameras, however the camera overlay texture no longer appears.  I'll try to figure this out but for now, this is how it'll be.<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heavy Footsteps Tweak]]></title>
			<link>https://forums.sweptthr.one/thread-128.html</link>
			<pubDate>Mon, 10 Aug 2026 18:30:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-128.html</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align">The Heavy's custom combine footsteps should now be substantially quieter to the Heavy themself, while other players will still hear the footsteps at the usual volume.  This should make it more tolerable to play Heavy.<br />
<br />
That's all for today!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align">The Heavy's custom combine footsteps should now be substantially quieter to the Heavy themself, while other players will still hear the footsteps at the usual volume.  This should make it more tolerable to play Heavy.<br />
<br />
That's all for today!</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[STMarket Balance Pass]]></title>
			<link>https://forums.sweptthr.one/thread-127.html</link>
			<pubDate>Wed, 08 Jul 2026 17:36:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-127.html</guid>
			<description><![CDATA[Today, I tried using STMarket to make sure it actually worked.  It didn't, and I fixed that.  However I also came to the realization that it was nearly impossible to ever turn a profit using it, so I've adjusted some things.<br />
<ul class="mycode_list"><li>Manufacturing Machine price reduced:  &#36;400 → &#36;320<br />
</li>
<li>Shipping Crate price reduced:  &#36;20 → &#36;5<br />
</li>
<li>Supply Crate price reduced:  &#36;80 → &#36;20<br />
</li>
</ul>
<br />
Since there isn't a single product that breaks the &#36;80 value threshold, it was extremely unlikely that you would ever turn a profit when buying Supply Crates, as you must to produce products.  These prices make it easier to turn a profit, although it will still take a while.  STMarket is intended as an entry-level money-maker, and it now fills that role well.<br />
<br />
Some product recipes were also adjusted.  You can now make at least one product with only one type of material, which will prevent sometimes being unable to use a machine if you were to load ten of a single material into it.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I tried using STMarket to make sure it actually worked.  It didn't, and I fixed that.  However I also came to the realization that it was nearly impossible to ever turn a profit using it, so I've adjusted some things.<br />
<ul class="mycode_list"><li>Manufacturing Machine price reduced:  &#36;400 → &#36;320<br />
</li>
<li>Shipping Crate price reduced:  &#36;20 → &#36;5<br />
</li>
<li>Supply Crate price reduced:  &#36;80 → &#36;20<br />
</li>
</ul>
<br />
Since there isn't a single product that breaks the &#36;80 value threshold, it was extremely unlikely that you would ever turn a profit when buying Supply Crates, as you must to produce products.  These prices make it easier to turn a profit, although it will still take a while.  STMarket is intended as an entry-level money-maker, and it now fills that role well.<br />
<br />
Some product recipes were also adjusted.  You can now make at least one product with only one type of material, which will prevent sometimes being unable to use a machine if you were to load ten of a single material into it.<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[STMarket]]></title>
			<link>https://forums.sweptthr.one/thread-126.html</link>
			<pubDate>Thu, 02 Jul 2026 02:09:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-126.html</guid>
			<description><![CDATA[Today, I've developed and added a new addon to The Big Apple:  STMarket.<br />
<br />
STMarket is an addon that was first planned eight years ago.  It was lost to time until earlier this week, when I found it among old messages while looking for history points.  Reviewing it, it seemed like a much better idea for Suppliers than STPottery, so it was implemented as a replacement.<br />
<br />
Suppliers can now purchase Manufacturing Machines and Supply Crates to create various products to sell wholesale.  Buy a Manufacturing Machine and a Supply Crate.  Break the crate open to reveal eight random instances of up to four different raw materials.  Load the materials into your Manufacturing Machine or destroy them if you don't want to use them, then select a product to produce and wait.  Once the product pops up, load up to 40 of them into a Shipping Crate then sell it to The Contact.  You will be rewarded for your work.<br />
<br />
This new system does not mean STPottery just disappears though; Kilns and Clay are now available for general purchase, becoming the first producer on the server to be available to every job simultaneously.  Happy potting!<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I've developed and added a new addon to The Big Apple:  STMarket.<br />
<br />
STMarket is an addon that was first planned eight years ago.  It was lost to time until earlier this week, when I found it among old messages while looking for history points.  Reviewing it, it seemed like a much better idea for Suppliers than STPottery, so it was implemented as a replacement.<br />
<br />
Suppliers can now purchase Manufacturing Machines and Supply Crates to create various products to sell wholesale.  Buy a Manufacturing Machine and a Supply Crate.  Break the crate open to reveal eight random instances of up to four different raw materials.  Load the materials into your Manufacturing Machine or destroy them if you don't want to use them, then select a product to produce and wait.  Once the product pops up, load up to 40 of them into a Shipping Crate then sell it to The Contact.  You will be rewarded for your work.<br />
<br />
This new system does not mean STPottery just disappears though; Kilns and Clay are now available for general purchase, becoming the first producer on the server to be available to every job simultaneously.  Happy potting!<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Name Change & Minimap]]></title>
			<link>https://forums.sweptthr.one/thread-125.html</link>
			<pubDate>Thu, 18 Jun 2026 19:12:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-125.html</guid>
			<description><![CDATA[Today, I've renamed Gang War RP to <span style="font-weight: bold;" class="mycode_b">Turf War RP</span> due to learning about the existence of a very similarly-named server.  There has been no conflict involved with this other server, but I'd prefer for mine to stand out a bit more.<br />
<br />
Also, I upgraded the minimap to a totally cool 3D version, seen below.<br />
<img src="https://sweptthr.one/img/minimap.png" loading="lazy"  alt="[Image: minimap.png]" class="mycode_img" /><br />
It's awesome.<br />
<br />
That's all for today!]]></description>
			<content:encoded><![CDATA[Today, I've renamed Gang War RP to <span style="font-weight: bold;" class="mycode_b">Turf War RP</span> due to learning about the existence of a very similarly-named server.  There has been no conflict involved with this other server, but I'd prefer for mine to stand out a bit more.<br />
<br />
Also, I upgraded the minimap to a totally cool 3D version, seen below.<br />
<img src="https://sweptthr.one/img/minimap.png" loading="lazy"  alt="[Image: minimap.png]" class="mycode_img" /><br />
It's awesome.<br />
<br />
That's all for today!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Month Update Roundup]]></title>
			<link>https://forums.sweptthr.one/thread-122.html</link>
			<pubDate>Mon, 01 Jun 2026 01:14:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-122.html</guid>
			<description><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Removed the armor bar from the HUD.<ul class="mycode_list"><li>There is no way to acquire armor on Gang War RP, so having a large bar that would constantly be empty felt like a waste of space.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 17</span><br />
Expanded every job description.<ul class="mycode_list"><li>Every job description now has a lengthy lore entry describing each gang's characteristics and background.  Some gangs have lore based on SweptThrone Garry's Mod Universe events while others describe the origins of the real-world gang.<br />
</li>
</ul>
Renamed Red Gang and Blue Gang to Red-Hand Gang and Blue-Hand Gang.<ul class="mycode_list"><li>These minor changes are a reference to the two rival gangs on the first DarkRP server I ever played on.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Removed the armor bar from the HUD.<ul class="mycode_list"><li>There is no way to acquire armor on Gang War RP, so having a large bar that would constantly be empty felt like a waste of space.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 17</span><br />
Expanded every job description.<ul class="mycode_list"><li>Every job description now has a lengthy lore entry describing each gang's characteristics and background.  Some gangs have lore based on SweptThrone Garry's Mod Universe events while others describe the origins of the real-world gang.<br />
</li>
</ul>
Renamed Red Gang and Blue Gang to Red-Hand Gang and Blue-Hand Gang.<ul class="mycode_list"><li>These minor changes are a reference to the two rival gangs on the first DarkRP server I ever played on.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Month Update Roundup]]></title>
			<link>https://forums.sweptthr.one/thread-123.html</link>
			<pubDate>Mon, 01 Jun 2026 01:14:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-123.html</guid>
			<description><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Guard respawn time now scales with the number of guards.<ul class="mycode_list"><li>The respawn time for guards is now <code>number of guards * 10</code> seconds, with a minimum of 30 seconds.  This will allow the Infiltrator more time to reposition after killing a guard, as well as encourage guards to play more tactically as to avoid getting group-killed and allowing the Infiltrator free reign of the facility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 22<br />
</span>Fixed the death screen always showing a 30-second respawn time.]]></description>
			<content:encoded><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 3</span><br />
Guard respawn time now scales with the number of guards.<ul class="mycode_list"><li>The respawn time for guards is now <code>number of guards * 10</code> seconds, with a minimum of 30 seconds.  This will allow the Infiltrator more time to reposition after killing a guard, as well as encourage guards to play more tactically as to avoid getting group-killed and allowing the Infiltrator free reign of the facility.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 22<br />
</span>Fixed the death screen always showing a 30-second respawn time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Month Update Roundup]]></title>
			<link>https://forums.sweptthr.one/thread-121.html</link>
			<pubDate>Mon, 01 Jun 2026 01:14:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-121.html</guid>
			<description><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 20</span><br />
Added ttt_summermansion_b3 to the map pool.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 24</span><br />
Added ttt_desperados to the map pool.]]></description>
			<content:encoded><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 20</span><br />
Added ttt_summermansion_b3 to the map pool.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 24</span><br />
Added ttt_desperados to the map pool.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Month Update Roundup]]></title>
			<link>https://forums.sweptthr.one/thread-124.html</link>
			<pubDate>Mon, 01 Jun 2026 01:14:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-124.html</guid>
			<description><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 2</span><br />
Car parts are now worth a fraction of the car they got chopped from.<ul class="mycode_list"><li>In the past, each part from a car would be worth a constant amount of money, with the most expensive item being a mere &#36;80.  This was done to prevent being able to buy a &#36;300 car and scrap it for thousands of dollars in profit.  In practice, this would result in chopping cars being a completely worthless method to make money.  This update makes every part from a car worth a fraction of the car's value, with a theoretical maximum of 7% profit.  This is not something worth "grinding" for, as there is a slim chance of this happening.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 17</span><br />
Dramatically reduced the profitability of Hacker Computers.<ul class="mycode_list"><li>In my brief testing, I was able to turn &#36;800 into over &#36;35'000 in about ten minutes of hacking files.  The raw value of each file has been reduced by 90%, the value per megabyte of a file has been reduced by 60%, and networking speed has been reduced by 80%.  Hacking files remains a viable way to make money, but as one of the least risky ways of doing so, it has been toned down.<br />
</li>
</ul>
Gave the Hot Dog Cart a fixed physics model.<ul class="mycode_list"><li>Previously, the wheels of the Hot Dog Cart had no collision, causing the whole cart to sink into the ground and sit at a slant.  This has been fixed via a new physics model for the cart.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 20</span><br />
Reduced the speed of Crypto Miners mining.<ul class="mycode_list"><li>Just like the Hacker Computer, I was able to turn &#36;2'400 into over &#36;14'000 in a matter of minutes.  Granted, the value of one SToken is very high at the time of this update, but it still needed to be toned down a bit.  Crypto Miners now mine 90% less SToken every second.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 21</span><br />
Added Neon Signs available for general purchase.<ul class="mycode_list"><li>In the absence of any way to advertise businesses or other ventures, I have created and added two styles of Neon Sign available for general purchase.  All players can now purchase up to four of each Neon Sign, a floor version and a wall version.  Each sign costs &#36;40 and can be edited using the context menu's "Edit properties" menu.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 25<br />
</span>Money Safes, Weapon Lockers, and Law Boards are no longer removed when their owners disconnect.<ul class="mycode_list"><li>This will allow players to potentially stumble across some forgotten money or weapons, which would be pretty cool.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 28</span><br />
Added the Carson Dust Storm available for Mechanic purchase.<ul class="mycode_list"><li>The Dust Storm is a new A-class dune buggy that costs &#36;3,500.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 29</span><br />
Money Printers can now be purchased even when there are no other players online.<ul class="mycode_list"><li>This was a leftover feature from STRP, where there were next to no ways to make money.  Since there are so many ways to make money on The Big Apple, this was a silly limitation to keep in place.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 30</span><br />
ATM deposit and withdrawal prompts now display how much money you have in your wallet.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 31</span><br />
Added STPottery entities available for Supplier purchase.  Pottery can be sold to The Contact.<br />
<br />
Countless other bugs were fixed throughout the month, mainly related to selling products.  Since these typically only required changing a single number, they were not dated, and are instead all listed below:<ul class="mycode_list"><li>STOilMogul:  Fixed Oil Drills not spawning properly due to outdated STSettings.<br />
</li>
<li>STOilMogul:  Fixed Oil Drums not being able to be sold due to a missing multiplier table.<br />
</li>
<li>STCoffeeShop Neu:  Fixed Coffee not doing anything due to trying to give the coffee cup energy.<br />
</li>
<li>STGunrunning:  Fixed guns not being able to be sold due to outdated STSettings.<br />
</li>
<li>STGunrunning:  Fixed the Ammo Crafting Table being a Gun Crafting Table due to a typo.<br />
</li>
<li>STBankRobbery:  Fixed Bank Vaults not having the correct amounts of money due to typos.<br />
</li>
<li>Money Safe:  Fixed Money Safes not working due to missing files.<br />
</li>
<li>The Contact:  Fixed cancelling a sale not allowing you to start a sale afterwards due to flawed logic.<br />
</li>
<li>GTA V-ish HUD:  The ammo bar is now hidden for weapons that have their own:  Coffee, Tools, Spray Paint.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This thread is a collection of all updates made during the month of May 2026.  I originally was not going to publicly document ST Servers updates if there were no players to experience the changes the updates brought, but I ended up reconsidering. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 2</span><br />
Car parts are now worth a fraction of the car they got chopped from.<ul class="mycode_list"><li>In the past, each part from a car would be worth a constant amount of money, with the most expensive item being a mere &#36;80.  This was done to prevent being able to buy a &#36;300 car and scrap it for thousands of dollars in profit.  In practice, this would result in chopping cars being a completely worthless method to make money.  This update makes every part from a car worth a fraction of the car's value, with a theoretical maximum of 7% profit.  This is not something worth "grinding" for, as there is a slim chance of this happening.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 17</span><br />
Dramatically reduced the profitability of Hacker Computers.<ul class="mycode_list"><li>In my brief testing, I was able to turn &#36;800 into over &#36;35'000 in about ten minutes of hacking files.  The raw value of each file has been reduced by 90%, the value per megabyte of a file has been reduced by 60%, and networking speed has been reduced by 80%.  Hacking files remains a viable way to make money, but as one of the least risky ways of doing so, it has been toned down.<br />
</li>
</ul>
Gave the Hot Dog Cart a fixed physics model.<ul class="mycode_list"><li>Previously, the wheels of the Hot Dog Cart had no collision, causing the whole cart to sink into the ground and sit at a slant.  This has been fixed via a new physics model for the cart.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 20</span><br />
Reduced the speed of Crypto Miners mining.<ul class="mycode_list"><li>Just like the Hacker Computer, I was able to turn &#36;2'400 into over &#36;14'000 in a matter of minutes.  Granted, the value of one SToken is very high at the time of this update, but it still needed to be toned down a bit.  Crypto Miners now mine 90% less SToken every second.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 21</span><br />
Added Neon Signs available for general purchase.<ul class="mycode_list"><li>In the absence of any way to advertise businesses or other ventures, I have created and added two styles of Neon Sign available for general purchase.  All players can now purchase up to four of each Neon Sign, a floor version and a wall version.  Each sign costs &#36;40 and can be edited using the context menu's "Edit properties" menu.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 25<br />
</span>Money Safes, Weapon Lockers, and Law Boards are no longer removed when their owners disconnect.<ul class="mycode_list"><li>This will allow players to potentially stumble across some forgotten money or weapons, which would be pretty cool.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 28</span><br />
Added the Carson Dust Storm available for Mechanic purchase.<ul class="mycode_list"><li>The Dust Storm is a new A-class dune buggy that costs &#36;3,500.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 29</span><br />
Money Printers can now be purchased even when there are no other players online.<ul class="mycode_list"><li>This was a leftover feature from STRP, where there were next to no ways to make money.  Since there are so many ways to make money on The Big Apple, this was a silly limitation to keep in place.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">May 30</span><br />
ATM deposit and withdrawal prompts now display how much money you have in your wallet.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 31</span><br />
Added STPottery entities available for Supplier purchase.  Pottery can be sold to The Contact.<br />
<br />
Countless other bugs were fixed throughout the month, mainly related to selling products.  Since these typically only required changing a single number, they were not dated, and are instead all listed below:<ul class="mycode_list"><li>STOilMogul:  Fixed Oil Drills not spawning properly due to outdated STSettings.<br />
</li>
<li>STOilMogul:  Fixed Oil Drums not being able to be sold due to a missing multiplier table.<br />
</li>
<li>STCoffeeShop Neu:  Fixed Coffee not doing anything due to trying to give the coffee cup energy.<br />
</li>
<li>STGunrunning:  Fixed guns not being able to be sold due to outdated STSettings.<br />
</li>
<li>STGunrunning:  Fixed the Ammo Crafting Table being a Gun Crafting Table due to a typo.<br />
</li>
<li>STBankRobbery:  Fixed Bank Vaults not having the correct amounts of money due to typos.<br />
</li>
<li>Money Safe:  Fixed Money Safes not working due to missing files.<br />
</li>
<li>The Contact:  Fixed cancelling a sale not allowing you to start a sale afterwards due to flawed logic.<br />
</li>
<li>GTA V-ish HUD:  The ammo bar is now hidden for weapons that have their own:  Coffee, Tools, Spray Paint.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All Servers Open]]></title>
			<link>https://forums.sweptthr.one/thread-120.html</link>
			<pubDate>Sat, 02 May 2026 00:11:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.sweptthr.one/member.php?action=profile&uid=1">SweptThrone</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.sweptthr.one/thread-120.html</guid>
			<description><![CDATA[Today, I am reopening <span style="font-weight: bold;" class="mycode_b">all four STAG Experiments</span> from last year until further notice, renamed as simply <span style="font-weight: bold;" class="mycode_b">ST Servers</span>!<br />
<br />
I've wanted to reopen these servers for a few months now because I feel like they deserved more than a month or three each, so after a long period of self-deliberation, I went <span style="font-style: italic;" class="mycode_i">all in</span>.  All four servers from the STAG Servers event will be open from now for at least a full year, but my intention is just to keep them open forever. These servers will be in <span style="font-weight: bold;" class="mycode_b">maintenance mode</span>—meaning I will <span style="font-style: italic;" class="mycode_i">not</span> be <span style="font-style: italic;" class="mycode_i">actively</span> working on them outside of bug fixes and other necessary improvements—unless one of them miraculously explodes in popularity, pulling me out of my soft retirement.<br />
<br />
All server data has been preserved, meaning your Blitz TTT points, Gang War RP money and weapons, and Big Apple money and clothes have all been retained (Infiltrator doesn't have any persistent data, lol). However, there may be issues with missing content as I foolishly removed old content addons from the Workshop, so I'll be on the lookout for a bit.  This forums is also now re-opened, and you can post about any server using a post prefix.<br />
<br />
The four servers are as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blitz TTT</span><br />
A mostly vanilla TTT server with a few key differences that throw a wrench in what you know about TTT. All traitors must be confirmed dead for the round to end in an innocent victory, the rounds are shorter, weapons are deadlier but less wieldy, and a few other changes.<br />
Play Blitz TTT now at <code>trio.sweptthr.one:27015</code><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gang War RP</span><br />
A territory-based combat "TDMRP" server with over 600 weapons to play with. Battle it out on the streets of Downtown as one of 15 different gangs, fighting over ownership of 9 different control points all while managing your gang's money-making methods to help buy more guns!<br />
Play Gang War RP now at <code>trio.sweptthr.one:27016</code> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infiltrator</span><br />
A unique asymmetric stealth gamemode that pits one sneaky infiltrator against the rest of the server. The infiltrator must sneak into the sprawling Boreas facility, complete six objectives, then escape, all while the facility's security force is trying to stop him.<br />
Play Infiltrator now at <code>trio.sweptthr.one:27017</code> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Big Apple</span><br />
A three-server semi-serious roleplay experience that takes place on all three New York-themed maps. Implementing the lawless RP formula and featuring money-makers made by yours truly, The Big Apple is like nothing you've ever seen before.<br />
Play The Big Apple now at <br />
<code>nyc.sweptthr.one:27015</code> for RP_NYCity <br />
<code>nyc.sweptthr.one:27016</code> for RP_SouthSide <br />
<code>nyc.sweptthr.one:27017</code> for RP_UnionCity]]></description>
			<content:encoded><![CDATA[Today, I am reopening <span style="font-weight: bold;" class="mycode_b">all four STAG Experiments</span> from last year until further notice, renamed as simply <span style="font-weight: bold;" class="mycode_b">ST Servers</span>!<br />
<br />
I've wanted to reopen these servers for a few months now because I feel like they deserved more than a month or three each, so after a long period of self-deliberation, I went <span style="font-style: italic;" class="mycode_i">all in</span>.  All four servers from the STAG Servers event will be open from now for at least a full year, but my intention is just to keep them open forever. These servers will be in <span style="font-weight: bold;" class="mycode_b">maintenance mode</span>—meaning I will <span style="font-style: italic;" class="mycode_i">not</span> be <span style="font-style: italic;" class="mycode_i">actively</span> working on them outside of bug fixes and other necessary improvements—unless one of them miraculously explodes in popularity, pulling me out of my soft retirement.<br />
<br />
All server data has been preserved, meaning your Blitz TTT points, Gang War RP money and weapons, and Big Apple money and clothes have all been retained (Infiltrator doesn't have any persistent data, lol). However, there may be issues with missing content as I foolishly removed old content addons from the Workshop, so I'll be on the lookout for a bit.  This forums is also now re-opened, and you can post about any server using a post prefix.<br />
<br />
The four servers are as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blitz TTT</span><br />
A mostly vanilla TTT server with a few key differences that throw a wrench in what you know about TTT. All traitors must be confirmed dead for the round to end in an innocent victory, the rounds are shorter, weapons are deadlier but less wieldy, and a few other changes.<br />
Play Blitz TTT now at <code>trio.sweptthr.one:27015</code><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gang War RP</span><br />
A territory-based combat "TDMRP" server with over 600 weapons to play with. Battle it out on the streets of Downtown as one of 15 different gangs, fighting over ownership of 9 different control points all while managing your gang's money-making methods to help buy more guns!<br />
Play Gang War RP now at <code>trio.sweptthr.one:27016</code> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infiltrator</span><br />
A unique asymmetric stealth gamemode that pits one sneaky infiltrator against the rest of the server. The infiltrator must sneak into the sprawling Boreas facility, complete six objectives, then escape, all while the facility's security force is trying to stop him.<br />
Play Infiltrator now at <code>trio.sweptthr.one:27017</code> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Big Apple</span><br />
A three-server semi-serious roleplay experience that takes place on all three New York-themed maps. Implementing the lawless RP formula and featuring money-makers made by yours truly, The Big Apple is like nothing you've ever seen before.<br />
Play The Big Apple now at <br />
<code>nyc.sweptthr.one:27015</code> for RP_NYCity <br />
<code>nyc.sweptthr.one:27016</code> for RP_SouthSide <br />
<code>nyc.sweptthr.one:27017</code> for RP_UnionCity]]></content:encoded>
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