22-Jul-2023, 19:32
(This post was last modified: 22-Jul-2023, 19:33 by SweptThrone.)
Week of July 16, 2023
Z-Indexing and Directional Idle
This week I made the player appear "behind" trees that are "in front of" the player and gave the player directional idle animations. The attached image shows the player partially occluded by one tree and in front of another. The triangle also represents the direction in which the player is idle.
Truthfully I'm not moving at a pace that I'm terribly happy with, but right now it's all kind of boring to work on. It's also incredibly overwhelming when I think of the length of and amount of content in other similar-ish games, how I'm going to implement a story into mine that I'll be happy with, how to make it fun, and how to keep you the player entertained enough to play it. I feel like the type of game I want to make is a bit strange and not something that's usually done, but maybe I should use that as motivation to prove that it can be done. The fun factor is a really big one, because I've learned over the years that what I find fun isn't usually fun to most other people. We'll see where this goes, but it will go somewhere.
Z-Indexing and Directional Idle
This week I made the player appear "behind" trees that are "in front of" the player and gave the player directional idle animations. The attached image shows the player partially occluded by one tree and in front of another. The triangle also represents the direction in which the player is idle.
Truthfully I'm not moving at a pace that I'm terribly happy with, but right now it's all kind of boring to work on. It's also incredibly overwhelming when I think of the length of and amount of content in other similar-ish games, how I'm going to implement a story into mine that I'll be happy with, how to make it fun, and how to keep you the player entertained enough to play it. I feel like the type of game I want to make is a bit strange and not something that's usually done, but maybe I should use that as motivation to prove that it can be done. The fun factor is a really big one, because I've learned over the years that what I find fun isn't usually fun to most other people. We'll see where this goes, but it will go somewhere.
~SweptThrone •.-