08-Jun-2024, 19:06
Week of June 2, 2024
New Prop Loading and Unloading
This week, I made props load smarter around the player.
This fixes the issue from last post, since it no longer tries to load up to 1024 props, 32 at a time in a delayed fashion. I am somewhat worried about performance issues from creating a handful of nodes per frame, but a very informal check of framerate shows anywhere from 150 to 300 FPS. I checked this by printing the FPS every frame, which I believe contributes to a big hit in performance since console logging is notoriously slow. Additionally, I'm pretty sure compiling in debug mode also decreases performance, so at this moment, there's really nothing to worry about. I've been spending too much time thinking about game features instead of actually working on game foundations. I've also been spending too much time playing Skyrim, which I'm trying to make sure doesn't sway my plans too much. That being said, I fell in love with Skyrim's alchemy system.
New Prop Loading and Unloading
This week, I made props load smarter around the player.
This fixes the issue from last post, since it no longer tries to load up to 1024 props, 32 at a time in a delayed fashion. I am somewhat worried about performance issues from creating a handful of nodes per frame, but a very informal check of framerate shows anywhere from 150 to 300 FPS. I checked this by printing the FPS every frame, which I believe contributes to a big hit in performance since console logging is notoriously slow. Additionally, I'm pretty sure compiling in debug mode also decreases performance, so at this moment, there's really nothing to worry about. I've been spending too much time thinking about game features instead of actually working on game foundations. I've also been spending too much time playing Skyrim, which I'm trying to make sure doesn't sway my plans too much. That being said, I fell in love with Skyrim's alchemy system.
~SweptThrone •.-